The IWBUMS of March
Author: nasKo,
published 9 years ago,
[img=http://projectzomboid.com/blog/wp-content/uploads/2015/03/IWBUMS-of-March-final-image-712x462.jpg]
Mondoids are pretty good when there’s a video to show off, and really good when they come in playable form. So when we do both? Criminy. Even now we can hear the distant drum of simultaneous international palpitations.
So… coolest stuff first!
[h1]Build 31 IWBUMS[/h1]
Build 31 is now available for public testing, and should you wish to partake you’ll want to investigate [url=http://theindiestone.com/forums/index.php/topic/4183-iwbums-the-i-will-backup-my-save-branch/]this thread [/url]that details the necessary steps. The current changelist can be found [url=http://theindiestone.com/forums/index.php/topic/12795-upcoming-build-31/?p=160967]here [/url]but highlights include: the revamped professions and traits, the new key/padlock system, tainted water, the new Challenges system, some much-desired MP Admin features and all manner of general balance and fixes.
If you’d like a video run-down then Mister Tooks has you covered with [url=https://www.youtube.com/watch?v=nSbzxDkDPc4]his video playthrough[/url]and [url=https://www.youtube.com/watch?v=7uqo7cjAfPQ]deep-dive video[/url] into the profession revamp.
Clearly, as ever, we’d like you to report all previously unreported bugs on our tracker but in this instance it would also be of huge value if you could report back on how the balance feels in terms of the professions and traits you choose. We think it’s in good shape, but there will still be kinks to iron out that’ll no doubt be revealed on MP servers.
There will also be additions to 31 in the coming week, with RJ currently making noises about providing presets for character creation.
[h1]Re-Animation Revolution[/h1]
Now that our awesome friend Martin Greenall’s animations are being fed into the game it’s becoming clearer and clearer that they’ll have a huge impact on the way PZ plays and feels.
We’ve spent the last week building processes that will blend animations together seamlessly and allow for easy modding. What this video shows is our branching anim state machine, deferred movement for accurate animated travel / foot sliding reduction and advanced blending. This is still WIP, but will lead to a huge improvement in animations and flow of gameplay – and will revolutionize combat. And the way it looks in-game? Well, just have a look at how it looks in-game.
[i](IMPORTANT: Watch to the end of the video to see the awesome-sauce zombie anims!)[/i]
https://www.youtube.com/watch?v=wHZ4zh3pOgk
So… when? Well, we’re aiming for Build 32 but there’s a lot of work that still needs to be done. Watch this space. And EreWeGo’s remix too – [url=https://www.youtube.com/watch?v=V2GZvWFrZKg#t=33]while we’re at it[/url].
[h1]Tara![/h1]
That’s all for now, but rest assured that there’s plenty more cool stuff bubbling under the surface. It’s a really exciting time for Project Zomboid at the moment, and we hope that it’s the feeling you’re getting too. See you in seven days!
[i]Today’s [url=http://cloud-4.steamusercontent.com/ugc/707400959799416646/387E786F7FC496C516F4F5B372D8B9099822E3BF/]Featured Image[/url] by Steam user Nik_RJ [/i][i]. Want an email every time Mondoid comes around, or we release a build? Just investigate [url=http://projectzomboid.com/lists/?p=subscribe&id=1]here![/url][/i]