41.73 UNSTABLE Released
Author: nasKo,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//4460946/3bda4621a34bdf8608402fc18ea79c2b70fdcca2.gif[/img]
[b]Barring any necessary hotfixes, this will likely be the last unstable patch before pushing the contents of 41.72 and 41.73 into the main stable branch.[/b]
[h3]NEW[/h3]
[*]Gas container tooltip tweaks:
1) When adding fuel to a generator, tooltips show the percentage the generator's fuel percentage will increase.
2) When adding/siphoning fuel to/from a vehicle, tooltips show the item capacity in liters (to match the mechanics ui).
3) When taking fuel from a gas pump, tooltips show the item capacity in drainable units.
[*]Updated Community Translations
[*]Added icons + textures for Medical/Trauma Bag and Canned Fruit Beverage.
[h3]MODELS AND ANIMS[/h3]
[*]Added masks to extended idle xmls to not clip as much,
[*]Added relevant extended idle anims where needed
[*]Capped off hoodieUP xfiles to stop transparency
[*]Adjusted hoodieUP texture for new cap
[*]Added blood locations to a couple of missing shirts
[*]Re-exported female and zombie female base textures after eliminating some erroneous pixels causing holes
[*]Adjusted Hat_Spiffo mask to display properly on character
[*]Re-exported missed zombie body textures that had outlying pixels
[*]Adjusted male and female HighViz vests to visually work similar to hunting vests
[*]Reworked Male and Female HighViz vests
[*]Changed HighViz vest body location
[*]Tweaked Hunting vest masks to work better with underlying clothes
[h3]MODDING[/h3]
[*]Added additional check to Vehicle Create, Update and Install Radios that may help prevent mods that modify what data is sent to it from causing errors.
[h3]FORAGING / SEARCH MODE[/h3]
[*]Changed double click behaviour of search mode pins to place items into the current selected player inventory panel if possible
[*]Adjusted the search mode snow cover penalty limit as snowy weather combination could easily hit the penalty cap
[*]Fixed an exploit with search focus when spamming the search mode button which could force items to change type
[*]Fixed a visual issue with search focus trigger after spotting items which caused picked up items to sometimes be the original item
[h3]BALANCE[/h3]
[*]Ginseng now provides an Endurance Buff when used to make a Hot Beverage as a spice.
[*]Added Basil to more recipes.
[*]Better handling of evolved recipe item name when they only have spice ingredients.
[*]Added the ability to install Makeshift Radios into vehicles; this was done for consistency with the requested fix of allowing Makeshift HAM radios to be installed in Ham radio vehicles.
[*]Allow vehicles that have HAM radios to allow any sort of HAM radio installed in them; Luxury and Modern Cars will also always spawn with Premium Radios installed.
[*]CDs in Premium radios will transfer to/from the vehicle they are being installed into/uninstalled from.
[h3]FIXES[/h3]
[*]Fixed mapper-placed broken windows not being smashed IsoWindow objects.
[*]Fixed vehicle lightbar lights and siren continuing to operate after the part condition drops to zero (due to zombie thumping).
The SirenShutoffHours sandbox option already exists to prevent griefing in multiplayer. Is there any need for zombies to destroy the lightbar?
[*]Fixed the lightbar option not appearing in the vehicle radio menu after the part is destroyed.
The option appears now, but the lights and siren won't operate at zero condition.
[*]Fixed multiple lightbar parts appearing in the vehicle mechanics ui.
[*]Fixed incorrect effect of distance on critical-hit chance with firearms.
[*]Fixed pans holding less water than pots.
[*]Fixed issue with zombie maggots + fishing; zombie corpses now spawn poisoned Base.Maggots and not Base.Maggots2 which are now obsolete.
[*]Fixed issues with new gas bottles and containers in backpacks.
[*]Fixed missing distributions for barbequestore and bathroom/shelves.
[*]Fixed Canned Fruit Beverage not having reduce thirst value.
[*]Fixed Obese and Fit not being fully mutually exclusive in MainCreationMethods.lua.
[*]Fixed missing translation string ContextMenu_FuelCapacity.
[*]Fixed inconsistent GoodHot from WildEggs tooltip.
[*]Fixed ContextMenu_PanicNoSleep not being translated in one instance.
[*]Fixed IsWaterSource parameter from BleachBottleGasoline.
[*]Fixed issues with eating quarter and half portions of small amounts of food.
[*]Fixed recipes to tear denim and leather - temporary fix pending improvement.
[*]Fixed adding whole and uncooked animal as a bait, removing and butchering it returning a "full" hunger reduction value animal
[*]Fixed missing tooltip for SafehouseAllowNonResidential server option
[*]Fixed ContextMenu_ContextMenu_FuelCapacity typo.
[*]Fixed the wrong sprites being used for windows sometimes.
[*]Fixed one of the molotov cocktail producing unwanted empty bottles.
[*]Fixed added AddIngredientIfCooked:true to the Burger evolved recipe so baked bread slices can be used to make burgers
[*]Fixed missing period in Tooltip_item_RainFromGroundOnlyPurifyMicrowave.
[*]Fixed missing period in Tooltip_item_RainFromGround.
[*]Fixed hot drinks with alcohol being too strong.
[*]Fixed better tooltips for tainted water items in plastic containers that can only be boiled in microwaves.
[*]Fixed baked bread slices not being usable when making sandwiches; this was on account of them being cooked, the evolved recipe for sandwiches was changed to allow cooked bread slices.
[*]Fixed missing item Violets that got accidentally removed
[*]Fixed Peaches having evolved recipe food type "Berry"
[*]Fixed various mapping issues[/*]
[h3]JULY 25th HOTFIX[/h3]
- Fixed updates to the map causing zombies to spawn inside previously cleared buildings. [NOTE: If your savegame was already updated to 41.73 prior to this hotfix, this fix might not apply to your savegame. Be aware. Backup your savegame.]
- Disabled the transfer of media items (CDs) when installing/uninstalling vehicle radios, as the current method causes issues in MP. Should be resolved for the next unstable release
- Re-added previously removed IGUI_PlayerText_CanNotExitFromMovingCar string
- Removed the -Xss1280k stack-size JVM parameter from Linux ProjectZomboid.json files.
- Increased Linux and Mac -Xmx=2048m to -Xmx=3072m max-heap JVM parameter to match Windows.
- Fixed NullPointerException in IsoGameCharacter.Eat().
[h3]JULY 28th HOTFIX[/h3]
- Increased allowed map_meta.bin and map_zone.bin file size from 20MB to 50MB in multiplayer
[h3]AUGUST 2nd HOTFIX[/h3]
- Added a new volume slider to the Audio options which affects the jump-scare sound.
[strike]- Prevent Corpses and other very heavy/large things (Item Weight/Encumberance of 5 and above) from being put in backpacks.[/strike]
- Fixed a redundant/duplicate exclusive trait definition in MainCreationMethods.lua that could allow the Obese trait to be taken twice under some circumstances.
- Fixed BuildingDef.calculateMetaID() and RoomDef.calculateMetaID() possibly creating the same ID for different buildings or rooms. This was why zombies would respawn in some already-seen rooms.