Protect the Spiff
Author: nasKo,
published 8 years ago,
[img]http://projectzomboid.com/blog/wp-content/uploads/2016/08/spiffodefenders-712x462.jpg[/img]
Hey all, let’s get down to Mondoidin’
[h1]IWBUMS 35[/h1]
The public IWBUMS beta test for the first Build 35 features remains going, with RJ pushing[url=http://theindiestone.com/forums/index.php?/topic/20539-released-iwbums-build-356/]versions 35.4 to 35.6[/url] over the past week. We’ve forced the nutrition system to ‘on’ and also upped the rate of sleep disturbances for extra feedback, in amongst the fixes and smoothening. There are also new skill books, metalwork recipes, sounds and an experimental link-up between carrying a watch and the UI digital clock.
RJ will still be adding to the build and balancing away (the various different wall strengths need some attention) but will also be turning his attention, alongside Writer Will, to add a Rimworld-style ‘Show info’ option (as suggested in [url=http://theindiestone.com/forums/index.php?/topic/20572-inspect-items/]this forum thread[/url]) for useful in-game objects so that new and existing players can be sure they’re aware of all relevant actions open to them, and the dangers associated.
[h1]ANIMS UPDATE[/h1]
Progress has been good on the animation system front, but super-irritatingly the lady survivors and lady zed meshes and clothing that were exported and deposited in the central development strongbox have snagged an issue – and will likely need a re-export to ensure they don’t look like [url=https://www.youtube.com/watch?v=qPP02-kTsu8]nightmare fuel[/url].
This isn’t a blocker to getting it all sorted, we’ll still be working on other necessary parts of the anims system, but it’ll likely be a massive ballache for poor old Martin the Animator to go through it all manually re-exporting it all. Sorry Martin, but your pain is for a greater good. :’(
[h1]MAP UPDATE[/h1]
Mash continues with her work on the new residential area that’ll be found to the South of Muldraugh. When pressured for something visual to entice survivors she proffered this image of a local community centre, where you can see the upper floor of a library with study rooms, a gym, kiddie area and whatnot.
[img]http://projectzomboid.com/blog/wp-content/uploads/2016/08/communitycenter.jpg[/img]
[h1]TURBO STUFF[/h1]
Turbo is ticking stuff off his entertainment/boredom system ‘to do’ list and has decided to use the opportunity to bring in a long-term computer-y side project into the game alongside the videotapes, books and CDs you’ll use to entertain yourself in long-term lonesome situations. He’s also got community translations running through the radio/TV system, which will be available as selectable toggles in the options UI alongside credits to the relevant translation teams.
[img]http://projectzomboid.com/blog/wp-content/uploads/2016/08/foreign-language-support.png[/img]
Thanks all, we should have a more exciting blog for y’all next week. Have a good one.
[i]This week’s featured image [url=http://steamcommunity.com/sharedfiles/filedetails/?id=736175708]by Akhil of House Gabe[/url]. The Block of Italicised Text would like to direct your attention to the [url=http://pzwiki.net/wiki/Main_Page]PZ Wiki[/url] should you feel like editing or amending something, and the [url=https://projectzomboid.com/lists/?p=subscribe&id=1]PZ Mailing List [/url]that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter [url=https://twitter.com/theindiestone]right here[/url]! Thx all.[/i]