Project Zomboid UNSTABLE 41.67 Released
Author: EnigmaGrey,
published 2 years ago,
Find it on Steam Betas unstable branch. Saves should be fine but you'd be advised to back them up to be sure.
[h1]41.67 changelist[/h1]
[h2]MP[/h2]
[h3]Cheat control[/h3]
[list]
[*] Each anti-cheat can now be disabled via server option
[*] Several anti-cheats can now be configured via server option
[*] Anti-cheats are disabled by default for co-op hosted servers
[/list]
[list]
[*] Max/Min/Default values hint is added to ServerOptionChange UI window for double and integer server options
[*] Old SafetySystem tooltip text is changed in accordance with new icon
[*] GhostMod and NoClip are removed when admin gets player access level
[*] Adjusted anti-cheat thresholds
[*] Player is not kicked on coop host server
[/list]
[list]
[*] Adjust MP gain XP limit by sandbox XPMultiplier value
[*] Fixed typo in UI_ValidationFailed_Type9
[*] System property "rconlo" is added to make RCON server listen on loopback interface only
[*] New IsoObjectID class replaces ZombieIDMap.
[/list]
[h3]Limit the "mods" string reported by Steam servers to 128 characters. A new keyvalue "modCount" reports the actual number of mods used by the server.[/h3]
[list]
[*] The server browser and favorites list will display "... and N more" after the list of mods, when there are more mods than are displayed.
[*] This is to fix some servers reporting ??? as their version number, which prevents people from joining.
[*]
[/list]
[list]
[*] The server will exit if there are syntax errors in the servername_SandboxVars.lua file.
[*] The server's servername_SandboxVars.lua is saved after loading it to update it to the latest version with comments.
[/list]
[list]
[*] Added missing buttons to disable toggle in admin panel UI
[*] Added closing admin panel UI if player has no access level or revoked privileges
[*] Added closing safezone tool UI if player has no access level or revoked privileges
[/list]
[list]
[*] Clarified safehouse tooltip show all reasons why a safehouse cannot be claimed
[*] Added server option "SafehouseAllowNonResidential" to allow claiming all buildings
[*] Added confirmation before releasing a safe house
[*] Fixed the owner sometimes showing in safehouse member list
[*] Added check when releasing safehouse if player is the current owner or an admin
[*] Fixed DisableSafehouseWhenPlayerConnected teleporting players outside when a player is removed while there are members online
[*] Fixed DisableSafehouseWhenPlayerConnected never replacing the safehouse after a player disconnects
[*] Added updating of the safehouse online member count periodically
[/list]
[list]
[*] Fixed both options on yes/no confirmation when quitting a safehouse removed the player
[*] Fixed zombie that can be deleted by admin or zombie owner
[*] Fixed server hanging on quit command because of active RCON connection
[*] Fixed CD and VHS tapes possibly being different for each client.
[*] Fixed GlobalModData.save() not being called on the server.
[*] Fixed ZomboidRadio.Save() not being called when other things are saved on the server. It was called every 10 game-world minutes, however.
[*] Fixed Lua error in ISPlayerStatsManageInvUI after calling the /additem command in multiplayer.
[*] Fixed issues with the Stitch packet.
[*] Fixed repeated exceptions in GameClient.sendAddedRemovedItems() when a container object is null for some reason.
[*] Fixed adding items to or removing items from containers not being synced in multiplayer if the player teleports before the changes are reported to the server. This was one cause of the issue fixed above.
[/list]
[h2]SOUND[/h2]
[list]
[*] Updated Windows and Linux FMOD to 2.02.05.
[*] Added error checking and logging when initializing FMOD. The sound system is disabled when errors occur.
[/list]
[h2]FORAGING[/h2]
[h3]Added Search Focus system for foraging[/h3]
[list]
[*] focus is set in the investigate area window
[*] only one focus may be active at a time
[*] increases chance to find certain categories of item when searching
[*] player must be skilled enough to identify the item category to focus on it
[*] focus effectiveness is determined by player skill and category
[*] hidden item categories will not be rerolled (rare find protection)
[*] square must be valid to roll the item type (cannot be used to find plants on roads)
[/list]
[list]
[*] Fixed duplicate clothing effect displayed in ZoneDisplay tooltip
[*] Fixed missing per player render flag in ISBaseIcon
[*] Tidied spriteAffinities definitions
[*] General tidying and alignment of tables
[*] Removed stone/firewood identify category skill requirement
[*] Added translations for search focus functions
[*] Added controller support for search focus
[*] Fixed medicinal herbs requirement check for recipe instead of trait "Herbalist"
[*] Fixed tooltips flickering in Zone Display
[*] Added tooltip to make long tips easier to read without scrolling
[*] Added zone display tip for using search focus
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[h2]BALANCE[/h2]
[list]
[*] Fixed Axeman not applying bonus for swing speed
[*] Added correct adjustment of exercise fatigue.
[*] Updated community translations.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed car dashboard delay when taking damage
[*] Fixed doors missing their glass, and the triangle-shaped floors_exterior_natural_01 dirt tile.
[*] Fixed disassembling player-built floors resulting in two floor tiles after reloading, an auto-generated wood floor plus a dirt tile.
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