Build 35 Released
Author: Captain Binky,
published 7 years ago,
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/4460946/6ebc685095cda9b563714aef33fb1ba6e1eddacb.jpg[/img][b][i][u]IMPORTANT:[/u] If Build 35 fails to start on your machine then please check [url=https://theindiestone.com/forums/index.php?/topic/21605-info-build-34-to-iwbums-35-%E2%80%98not-starting%E2%80%99-issue-vcredist-2015/]this thread[/url]. Steam may have failed to install the required VC Redist 2015 file.[/i][/b]
Build 35 is here, and has a huge changelist. You can view it in its entirety [url=https://theindiestone.com/forums/index.php?/topic/20539-released-iwbums-build-3525/]here[/url]. The highlights are, however, listed below.
If you wish to report bugs then please use our [url=https://theindiestone.com/forums/index.php?app=tcbugtracker]bug tracker.[/url] If you have more complex needs please visit our [url=https://theindiestone.com/forums/index.php?/forum/18-pz-support/]Support forum[/url].
We anticipate balance and loot tweaks that will be made from player feedback in the coming days. Build 35 will be released on non-Steam platforms after the initial patching process has ended.
Work on other systems such as anims/combat/clothing continues, but the large amount of additions already in the beta test of Build 35 made it sensible to release before the holiday season - this release is separate to the animation branch and will not impact on its arrival time. We anticipate that [url=https://www.youtube.com/watch?v=yRzFy4VYW8c]multi-tile object movement[/url] will go into a brief period of public testing next week before being merged into the main build.
Huge thanks go out to our friends at [url=http://www.generalarcade.com/]General Arcade[/url] for working on the VOIP aspect of this build.
Many thanks. Enjoy!
[b]ROSEWOOD, MARCH POINT AND ROSEWOOD PRISON COMPLEX[/b]
[list]
[*]Visit [url=http://projectzomboid.com/blog/wp-content/uploads/2016/11/rosewoody-stuff.jpg]the new towns of Rosewood and March Point[/url], the farmland in-between and the vast Rosewood prison complex.[/*]
[*]New buildings include court house, fire station, shopping areas, new police station, community centre, residential areas and military apartment buildings.[/*]
[*]New profession-based player spawn locations in and around the town of Rosewood[/*]
[*]New map tiles, furniture, decoration and building styles[/*]
[/list]
[url=http://projectzomboid.com/blog/wp-content/uploads/2016/11/firedepartment.jpg][img]http://projectzomboid.com/blog/wp-content/uploads/2016/11/firedepartment.jpg[/img][/url]
[img]http://projectzomboid.com/blog/wp-content/uploads/2016/11/prisonny.jpg[/img]
[b]LOCATION-BASED VOIP IN MP[/b]
[list]
[*]Lets you talk directly to your co-op friends, and survivors you meet on MP servers.[/*]
[*]Player voices can be heard when in ‘audible’ distance from other characters on the map.[/*]
[*]VOIP available in 'Press to Talk', 'Voice Activated' and 'Listen Only' flavours, and accessed in the Options menu.[/*]
[/list]
[url=http://projectzomboid.com/blog/wp-content/uploads/2016/12/icon.jpg][img]http://projectzomboid.com/blog/wp-content/uploads/2016/12/icon.jpg[/img][/url]
[b]NEW CONSTRUCTION[/b]
[list]
[*]Metalwork crafting - weld metal sheets to create metal barricades, or put bars in windows[/*]
[*]Metalwork profession and skills.[/*]
[*]Multiple stage building to combine metalwork and carpentry skills.[/*]
[*]Building now utilises items from inside bags carried by survivor.[/*]
[*]Objects on the map can now be deconstructed to obtain materials if player has correct tools and skills.[/*]
[/list]
[url=http://projectzomboid.com/blog/wp-content/uploads/2016/05/moartwostep1.png][img]http://projectzomboid.com/blog/wp-content/uploads/2016/05/moartwostep1.png[/img][/url]
[b]MP FACTIONS[/b]
[list]
[*]Safehouse UI to claim buildings, change ownership and see connected players[/*]
[*]Formable factions, with a visible four character tag above survivors - should they choose to show it.[/*]
[*]Melee PvP disabled between faction-members[/*]
[/list]
[b]WILDERNESS MAP IMPROVEMENTS[/b]
[list]
[*]‘Tree noise’ to automatically improve/randomise wilderness areas of the map.[/*]
[*]Big trees in forested areas.[/*]
[/list]
[url=http://projectzomboid.com/blog/wp-content/uploads/2016/05/bigtreeheaderimage1.png][img]http://projectzomboid.com/blog/wp-content/uploads/2016/05/bigtreeheaderimage1.png[/img][/url]
[b]RADIO/TV COMMUNITY TRANSLATIONS[/b]
[list]
[*]Community Translations of Radio/TV narrative content in French, Polish, Spanish, Russian and Turkish.[/*]
[*]Radio/TV content and timelines now operate in-line with narrative tool [url=https://theindiestone.com/forums/index.php?/topic/21318-wordzed/]WordZed[/url], which has been released to the community.[/*]
[/list]
[url=http://projectzomboid.com/blog/wp-content/uploads/2016/08/foreign-language-support.png][img]http://projectzomboid.com/blog/wp-content/uploads/2016/08/foreign-language-support.png[/img][/url]
[b]FOOD AND NUTRITION REVAMP[/b]
[list]
[*]Realistic nutritional values that see your character impacted by what he/she eats and their physical activity.[/*]
[*]Visible nutritional information on food items with labels[/*]
[*]Added associated professions and traits[/*]
[/list]
[b]NEW MP ADMIN FRAMEWORK[/b]
[list]
[*]Hugely improved player activity log system[/*]
[*]Admin panel to goven players, safehouses etc[/*]
[*]TransactionID savescumming prevention update[/*]
[*]Warning point system[/*]
[*]Admin abilities to check/modify player stats: add/remove XP, change displayed name, heal etc[/*]
[*]Server access level ranks for admin staff[/*]
[*]Ability for admin to easily create non-PvP zones on the map[/*]
[*]Player names decoupled from usernames[/*]
[/list]
[url=http://projectzomboid.com/blog/wp-content/uploads/2016/10/RJ-changes.jpg][img]http://projectzomboid.com/blog/wp-content/uploads/2016/10/RJ-changes.jpg[/img][/url]
[b]SLEEPING REVAMP[/b]
[list]
[*]Zombies more attracted to house lighting at night.[/*]
[*]Night Events. Zombie activity can result in safehouse incursions should it be left unsecured while sleeping.[/*]
[*]Alarm clocks and watch alarms are now used to wake up survivors. Tired survivors might wake up late without them.[/*]
[*]Character will struggle to sleep when in pain, so should take painkillers or sleeping pills.[/*]
[*]Anxious characters might wake up early, or even in the middle of the night.[/*]
[*]Quality of sleep now impacted by where player chooses to rest[/*]
[/list]
[b]COMMUNITY REQUEST SPLURGE[/b]
[list]
[*]Composting - rotting food can be placed in a crafted composter to create crop fertilizer[/*]
[*]'Container' items weight reduces the more they are used (water bottles, gas cans etc.) and can be combined.[/*]
[*]Pots and bowls fill with water in rain[/*]
[*]Zombies can tear down sheet ropes.[/*]
[*]Wet items dry over time.[/*]
[*]More realistic tea and coffee making (!)[/*]
[*]Paint all interior walls and wooden furniture[/*]
[*]First aid equipment automatically used by First Aid panel[/*]
[*]Smoker trait[/*]
[*]Various other things[/*]
[*]Selected loot container now highlighted[/*]
[/list]
[url=http://projectzomboid.com/blog/wp-content/uploads/2016/09/highlight.jpg][img]http://projectzomboid.com/blog/wp-content/uploads/2016/09/highlight.jpg[/img][/url]
[b]UPDATED UI[/b]
[list]
[*]'Transfer All' button when looting[/*]
[*]New tutorials and updated tooltips[/*]
[*]Ability to 'favourite' items to highlight them and prevent them from being dropped[/*]
[*]'Windows Explorer' Inventory improvements. Shift selects a sequence of items, Ctrl lets you selected different individual items.[/*]
[/list]
[b]OTHER STUFF[/b]
[list]
[*]New Skill books (First Aid, Metalwork)[/*]
[*]New world-filler visuals[/*]
[*]Park Ranger and Lumberjack walk faster through forest[/*]
[*]General balance to loot locations, traits, fall damage, fatigue, recipe requirements, weights, fatigue, endurance, happiness, poisoning, generator fuel usage and XP.[/*]
[*]Loads and loads of bug fixes[/*]
[/list]