BUILD 29 RELEASED - Changelist
Author: lemmy101,
published 10 years ago,
A few things likely missing on this list, but many many fixes and additions.
[b][BUG FIX][/b]
[LIST]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-838-servers-add-to-public-list-with-publicfalse/]#838[/url][/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-841-log-wall/]#841[/url][/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-850-gamebreaking-sheet-rope-issue-build-29-iwbms/]#850[/url][/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-852-build-29-sleeping-heartbeat-sound-bug/]#852[/url][/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-830-rechargable-batteries/]#830[/url][/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-840-reversed-strafing-animation/]#840[/url][/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-842-shelves-are-bare/]#842[/url][/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-844-foraging-on-wooden-floors/]#844[/url][/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-839-not-able-to-fish-with-insects-as-bait/]#839[/url][/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-827-feed-level-resets/]#827[/url] (even if I can't change the tracker status.. :()[/*]
[*]Fixed 100% CPU on Linux server.[/*]
[*]Fixed high lag issue on multiplayer.[/*]
[*]Lowered fire sound.[/*]
[*]Added a heart beat volume option.[/*]
[*]Stop hammer/sawing sounds when interrupting a carpentry action.[/*]
[*]Update the loot window after cutting down a tree (so the logs/twigs/branches appear).[/*]
[*]Framerate fix for food warming/cooling.[/*]
[*]Don't do ambient sound when the game is paused.[/*]
[*]Removed some debug output.[/*]
[*]Improved dialogue font to be more readable and not scale with zoom[/*]
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[b][BALANCE][/b]
[LIST]
[*]Modified some experience needed for level on some skills.[/*]
[/LIST]
[b][NEW STUFF][/b]
[LIST]
[*]Tons of new sounds (74 so far and counting !)
[LIST]
[*]Ambient sounds: scream, dogs, wolves, owls... Depending on your current zone and day time.[/*]
[*]New crafting sound: saw logs, duct tape, slicing food...[/*]
[*]New foot step sounds.[/*]
[*]And much more...[/*]
[/LIST]
[/*]
[*]New Scavenge skill (does not require any tools, usefull for MP !):
[LIST]
[*]Go into the forest and right click "scavenge", you'll find berries, mushrom, worms and other edible plants/insect.[/*]
[*]The number and the type of food found will depend on your skill.[/*]
[*]Plants/insect aren't unlimited in a zone, if after a while you don't find anything, go elsewhere and try again, they'll be replenished after a while.[/*]
[/LIST]
[/*]
[*]Little revamp of the melee skill:
[LIST]
[*]Blunt and blade now have 3 sub skills:[/*]
[*]Accuracy: Influences hit chance, damage done, critical chance..[/*]
[*]Guard: Helps you to avoiding being scratched when wearing a weapon.[/*]
[*]Maintenance: Helps you to not lower the condition of your weapon when using it.[/*]
[*]Accuracy and reloading skills are now part of the sub skill : Ranged.[/*]
[*]Balanced how the weapon knock down a zombie (basically, a bit less knock down if the attack is not fully charged).[/*]
[/LIST]
[/*]
[*]New crafting: make axe and hammer from stones, tree branch and ripped sheet.[/*]
[*]The stone hammer condition decrease when you build things with it (like walls, floor..)[/*]
[*]Build log walls with 0 in carpentry skill, they are strong but really expensive (4 logs and 4 ripped sheets/twine/rope), usefull when you don't have a saw and you want to build things ![/*]
[*]Added a sub menu "Wall" in the construction menu.[/*]
[*]Chopping trees can drop branches and/or twigs.[/*]
[*]Panic will decrease faster if you have survived for a while (you get used to zombies, but still get jump scare).[/*]
[*]Fishes aren't unlimited anymore, after fishing in a zone for a while, you won't find anything, go fish elsewhere, the fishes will be replenished after some time.[/*]
[*]The items Bandages (the one you get from rip your clothing) is now call Ripped Sheets, still can act as bandage.[/*]
[*]Added trapping skill books.[/*]
[*]Traps won't catch animal if a player is around.[/*]
[*]Renamed Scavenge in Forage.[/*]
[*]Push a zombie on a fence won't make it climb it, but return in attack mode.[/*]
[*]Added more chance to hit with a ranged weapon if the target is really close.[/*]
[*]No auto age for item being respawned by the server.[/*]
[*]Added a 15 mins day length options in sandbox.[/*]
[*]Added wine in loot distribution.[/*]
[*]Now render the dead body in 3D.[/*]
[*]Tweaked "Customise Character" screen to allow choosing skin color, chest hair and stubble. Use comboboxes instead of left/right buttons.[/*]
[*]nightlengthmodifier server option (default 1.0) for altering night length[/*]
[/LIST]
[b][BUG FIX][/b]
[LIST]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-751-unbarricading-twice/]#000751[/url][/*]
[*]Fixed rain barrel and trap data not being updated on the server when IsoThumpables were destroyed on a client.[/*]
[*]Fixed cases where lighting + vision weren't updated when objects were added/removed.[/*]
[*]Fixed zombies continuing to thump destroyed objects in multiplayer.[/*]
[*]Fixed traps not being updated if the map area containing the trap was never loaded.[/*]
[*]Fixed issues placing and interacting with traps.[/*]
[*]Remove grass blend tiles when taking sand/dirt/gravel with the shovel.[/*]
[*]Fixed corpses sharing inventory with a zombie.[/*]
[*]Fixed no zombies spawning after a server soft-reset.[/*]
[*]Fixed soft-reset exception with traps.[/*]
[*]Fix for missing zombies in Last Stand challenge 2.[/*]
[*]No more tree chopping with a frying pan, baseball bat etc.[/*]
[*]Sometimes there were 2 trees on the same grid.[/*]
[*]Lighting fixed for sand bags.[/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-652-fencewalls-blocks-gardening-options/]#652[/url].[/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-769-campfire-deletes-bodies/]#769[/url].[/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-761-my-water-tastes-like-burning/]#761[/url].[/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-784-instant-death-from-food-poisoning/]#784[/url].[/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-775-cant-use-plain-paper-to-start-fire/]#775[/url].[/*]
[*]Fixed issue [url=http://theindiestone.com/forums/index.php/tracker/issue-773-plant-health-over-100/]#773[/url].[/*]
[*]Fixed zombies thumping carpentry window frames instead of climbing through them (unless barricaded).[/*]
[*]Fixed some reloading issues.[/*]
[*]Fixed an issue with attacking a zombie that was climbing over a fence.[/*]
[*]Fixed player corpse inventory sync in MP.[/*]
[/LIST]
[b][BALANCE][/b]
[LIST]
[*]Increase the drop rate of petrol can.[/*]
[*]Decrease the spawn rate of paintings and farming seeds inside crates.[/*]
[*]Increased the water bottle loot rate.[/*]
[*]Some change on melee combat : no more always 50% chance knock down, endurance used tweaked (it'll prob need more balancing, need feed back ;)).[/*]
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[b][TRANSLATION][/b]
[LIST]
[*]Updated Russian, Japanese, German, Spanish, Czech and Italian translations.[/*]
[/LIST]