Server operators will find .zip files with their server backups, should they need to revert. 5 cycling incremental backups each server run, and a special backup per version change. It can also be configured to backup periodically while the server is running, but you may expect a few seconds of lag if you do this. This update pushes 41.66 to the stable branch. Full 41.66 Changelog on our forums: https://theindiestone.com/forums/index.php?/topic/49523-4166-released/ Or Pastebin: https://pastebin.com/pKp2puZ9 Changes since 41.66 Unstable: [list][*] Fixed double-door opening and closing not being synced properly in multiplayer. [*] Fixed desync when a player heals via "godmode" at the same time as a character dies. [*] Fixed SafetyToggle timer speed and SafetyCooldown logic. [*] Increased speed of mouse-wheel scrolling in the Survival Guide. [*] Added several new items, mostly flavour. Plushies (friends for Spiffo), Boardgames, Poker Chips. etc. Some of them do not have 3D models attached to them yet. [*] Updated max values for HoursForWorldItemRemoval and HoursForCorpseRemoval sandbox settings. [*] Fixed boxing gloves 'hole' on the back of the hand issue. [*] Fixed Poncho showing no legs by capping the bottom. [*] Fixed Bullet Vest clipping with some other clothing items. [*] First pass on fixing underlying mesh on female, clipping Leather Jackets. [*] Fixed ClothingItemExtra script property not working for items that aren't in the Base module.* [*] Fixed double "Place Item" options for: Radio, Battery Charger, PortaDisc. [*] Fixed not being able to interact with a Radio that was placed as a 3D item. [*] Fixed "Investigate Area" tooltips being displayed at the mouse pointer position when using a controller. [*] Fixed player character holding a Newspaper model in hand when reading the in-game map. [*] Fixed possible exception due to a vehicle not having an Engine part but the engine is running. [*] Fixed cases where a player would be able to start the game before "Click to Start" appeared, causing errors. [*] Fixed a case where players were able to grab items through closed/barricaded windows. [*] Fixed a bug with the mediadata converter that caused all tapes to have incorrect colored text colours. [*] Fixed the LootRespawn and SeenHoursPreventLootRespawn sandbox options not being displayed in the single-player sandbox settings UI. [*] Fixed the SeenHoursPreventLootRespawn sandbox option not being displayed in the single-player and multiplayer sandbox settings UIs. [*] Fixed missing food types in Evolved Recipe items. [*] Fixed Search Mode / Foraging being usable in the Tutorial scenario. [*] Fixed "Foraging has changed" warning from right-click context menu still being there.[/list]