[b]Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! In this update, we say goodbye to the old tech tree and introduce a new one that contains more items overall and makes it easier to add content in the future. It’s more straightforward and user-friendly, especially for new players. Alongside this major change, I've also included a lot of improvements, fixes, and new features. [/b] [h3]Here’s a list of all the new stuff in this update:[/h3] [list] [*]Fixed a bug that caused TD waves to despawn if a bed was built close to their spawn points. [*]Fixed an issue causing some performance decreases. [*]Fixed a bug where the launch pad would work even if not placed. [*]Fixed the main menu Discord link. [*]Improved sitting for all chairs. [*]Improved and updated the loot system. [*]General AI improvements. [*]UI improvements and changes. [*]Changes and balancing to all ranged weapons. [*]Updated all vendors' trade lists. [*]Increased decay timer for corpses. [*]Added a new vehicle: HoverBike. [img]https://clan.cloudflare.steamstatic.com/images//45002464/4391a18ddc3cdd8aebc6350893a99f0370486d40.gif[/img] [*]Added a buildable Teleporter. [img]https://clan.cloudflare.steamstatic.com/images//45002464/7fa15112f197d413d40debd178d155ad7a68d44b.gif[/img] [*]Added new consumables rarity. [*]Added new rarities to all ranged weapons. [*]Added energy maces, blades, and heavy swords to the crafting list. [*]Added new crafting recipes. [*]Added tooltips to some UI elements. [*]Added the first implementation of the new tech tree [Tech Data]. [*]Player perk points have been separated into two types: Tech Data and Player Perks. [*]Added a multiplier setting for TD waves to make it harder and earn higher rewards. [/list] [b]Thank you all again for supporting the game and for being kind-hearted. I'm listening closely to your feedback, so please let me know if you like the new changes and the new "Tech Tree."[/b]