Release Patch 9!
Author: Todo,
published 1 day ago,
[img]https://clan.cloudflare.steamstatic.com/images//45058166/3a60862d44dbfc26326604013f85502bf345dc0e.png[/img]
[h3][b]Release Patch 9 ![/b][/h3]
[h5][b]Main[/b][/h5]
[list]
[*]When you proc your death save it is now clearly indicated above the player’s head
[*]The Timer now stops when the boss is dead (only for local history, the Leaderboard always received the exact timing)
[*]Rebalancing of the number of kills needed to upgrade a Benediction (when starting with one)
[*]Bleeding now deals damage in % (2% for Normal Mode, 5% for HardMode)
[*]Boss damage reduction is now capped at 90%
[*]In HardMode every mini bosses now gives a 7.5% damage reduction instead of 10%
[*]In HardMode, rebalance the toughness gained by the boss per phase
[list]
[*]P1 : 20 » 15
[*]P2 : 25 » 20
[*]P3 : 30 » 25
[/list]
[/list]
[h5][b]Bug Fixes[/b][/h5]
[list]
[*]The tree in P3 that prevented the laser from going through in the Mirror Event was cut down!
[*]Leveling up because of the damage of Charged Slam now doesn’t reset its cooldown
[*]Killing the boss while leveling up now doesn’t freeze the word “Killed” locking the game
[*]Looting multiple Hel’s Circle at the same time now doesn’t create multiple Circles
[*]Telegraphs projections are now on top of the Wheel Of Fortune and Color Wheel Skull Events
[*]Fixed a bug where the level of Heimdall Pillar don’t reset when the fight ends
[*]Picking up a benediction when they are disabled (Skull Events) doesn’t make them re-appear
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//45058166/3a60862d44dbfc26326604013f85502bf345dc0e.png[/img]