[img]https://clan.cloudflare.steamstatic.com/images//45058166/3a60862d44dbfc26326604013f85502bf345dc0e.png[/img] [h3][b]Release Patch 9 ![/b][/h3] [h5][b]Main[/b][/h5] [list] [*]When you proc your death save it is now clearly indicated above the player’s head [*]The Timer now stops when the boss is dead (only for local history, the Leaderboard always received the exact timing) [*]Rebalancing of the number of kills needed to upgrade a Benediction (when starting with one) [*]Bleeding now deals damage in % (2% for Normal Mode, 5% for HardMode) [*]Boss damage reduction is now capped at 90% [*]In HardMode every mini bosses now gives a 7.5% damage reduction instead of 10% [*]In HardMode, rebalance the toughness gained by the boss per phase [list] [*]P1 : 20 » 15 [*]P2 : 25 » 20 [*]P3 : 30 » 25 [/list] [/list] [h5][b]Bug Fixes[/b][/h5] [list] [*]The tree in P3 that prevented the laser from going through in the Mirror Event was cut down! [*]Leveling up because of the damage of Charged Slam now doesn’t reset its cooldown [*]Killing the boss while leveling up now doesn’t freeze the word “Killed” locking the game [*]Looting multiple Hel’s Circle at the same time now doesn’t create multiple Circles [*]Telegraphs projections are now on top of the Wheel Of Fortune and Color Wheel Skull Events [*]Fixed a bug where the level of Heimdall Pillar don’t reset when the fight ends [*]Picking up a benediction when they are disabled (Skull Events) doesn’t make them re-appear [/list] [img]https://clan.cloudflare.steamstatic.com/images//45058166/3a60862d44dbfc26326604013f85502bf345dc0e.png[/img]