[img]https://clan.cloudflare.steamstatic.com/images//45058166/3a60862d44dbfc26326604013f85502bf345dc0e.png[/img] [h3][b]Demo Patch 6 ![/b][/h3] [h5][b]Main[/b][/h5] [list] [*]Upgrade to Unity 6 LTS [*]Sounds added to every creatures (walk & attack) [*]Sounds added to benedictions [*]Ambience sounds added to multiples events and places [*]Revamp of the HardMode UI (disabled for the demo) [/list] [h5][b]Skull Events[/b][/h5] [list] [*]Electricity damage from the collect the skulls event has been lowered from 100 to 70 [*]Electricity damage from the linked towers event has been lowered from 400 per tower to 150 [*]In the Skull Event “the Floor is Lava” (where the player has to go above ground on a fragile set of tiles to avoid lava), the tile pattern is now always static. The harder versions will only appear in hard mode! [/list] [h5][b]Benedictions[/b][/h5] [list] [*]Lower the size of the Benediction Runes depending on the number you summon. The more will spawn, the smaller they will be (visual clarity) [*]Slow down the reappearance of Njord’s Wave and buff its damage [*]Tyr’s Shield now only spawn 5 lasers (one every other level) but the rotation speed is gradually increased, the damage is also doubled [*]Lower the size of Loki’s Chakram by 100% (visual clarity) [*]Frigg’s Ice benediction was not supposed to be in the demo (nice preview ;)) [/list] [h5][b]Other[/b][/h5] [list] [*]Confusion and freeze status now don’t display a UI message if you already have it [*]The attack speed and damage buff tooltips given by the skill “Shout” now appear correctly [*]The stun tower that randomly spawns now has a yellow telegraph associated as it doesn’t deal damage [*]Add an option to disable the sound of each benediction [*]Add an option to always attack when locked on a target [/list] [h5][b]Bug fixes[/b][/h5] [list] [*]Fix a bug preventing the fight summary from showing up [/list] [img]https://clan.cloudflare.steamstatic.com/images//45058166/3a60862d44dbfc26326604013f85502bf345dc0e.png[/img]