Adjusted Difficulty Settings and New Gem Difficulty Bonuses
Author: GameDevTosh,
published 11 months ago,
Our first early access update! A small one but we're making progress. Here are the details of this patch:
[list]
[*] Adjusted all difficulty modifiers; these include gold, health and wave numbers for each difficulty.
[*] Added bonus gem calculation on map clear based on difficulty setting.
[*] End of map screen will now mention the current difficulty mode when describing bonus gems.
[*] Additional starting gold is now given based on difficulty setting.
[*] Increased the max upgrade level of towers to 9,999 in preparation of endless mode.
[*] Adjusted waves of [i][b]Nightmare Realm[/b][/i]
[/list]
As mentioned, each map will now give additional bonuses depending on the difficulty setting. This includes additional gems, and extra starting gold in an effort to balance the difficulties a bit more.
[img]https://clan.cloudflare.steamstatic.com/images//42433900/619a830d20732ec699863af2df2a9d09ee1378b6.png[/img]
While gems do not have a use at this time, they will be essential for the item and tower shops, as well as for endless mode, once they are complete.
Work is steadily progressing on World 8 - [i][b]The Laboratory[/b][/i], which will be released sometime soon. Here's a sneak peak at the first [i][b]work in progress[/b][/i] map.
[img]https://clan.cloudflare.steamstatic.com/images//42433900/70c3874eefe4fc6dcb5112c03dfa2cbc9068163c.png[/img]
Stay tuned for more updates!