Concept art is more than just drawing a plan for a 3D artist to follow. Behind the 3D models, our artists pull from a variety of influences and references to evoke the feeling, the horror, and the fear that a player will be stepping into. We took the time to speak to Pat Ingoldsby, our Art Director, about how the team viewed Light and Darkness, and played with it when setting the scenes. Players can explore in the darkness, hoping to avoid Zombies, or use their flashlight, which could alert fellow Responders to their location. There are tradeoffs, risks, and rewards for choices, even if it’s just about turning the lights on. [previewyoutube=fWIKcdWbI-E;full][/previewyoutube] Our Responders don’t have to tackle risky situations alone though! [i][b]No More Room in Hell 2 [/b][/i]delves into the idea of ‘Survive Together or Die Alone’, encouraging players to work together, whether to hold off a zombie horde while trying to get out, or coming together to protect a Responder working to complete a vital mission. [previewyoutube=HmxvFzn6sno;full][/previewyoutube] We look forward to sharing more of our behind the scenes art with our community. [i][b]No More Room in Hell 2[/b][/i] enters Early Access Halloween 2024, wishlist now! https://store.steampowered.com/app/292000/No_More_Room_in_Hell_2/ For the latest news follow us on [url=https://x.com/nmrih]Twitter/X[/url] and [url=https://www.facebook.com/nmrih/]Facebook[/url], join our [url=https://discord.gg/nmrih]Discord[/url], and subscribe to our [url=https://mailchi.mp/48348d39d202/no-more-room-in-hell-2-newsletter]Newsletter[/url].