[i]Welcome to March! Development on No More Room in Hell 2 continues behind the scenes, and here we are to share a part of that development process. Let’s pull back the curtains on what we can show and celebrate the amazing progress by our hard working team! [/i] Let’s raise a tower to our environment artists! This month's asset highlight is a guard tower that was to be rolled out and raised during the initial outbreak to keep an eye on the Dead as they encroached on the living. Though, they were probably unhappy to be stuck in there when the Dead realized fresh food was in a to go container. [img]https://clan.cloudflare.steamstatic.com/images//39540272/185d765233edc71e8b1c9cdb0c60d60cc9af1932.png[/img] [i]The door gives a creak and swings open with the lightest pressure on it. There is a wet, drip sound, a squish. Frightened eyes assess the room for a weapon or an escape. In the doorway, their eyes are empty. They haven’t seen you. Yet. [/i] [img]https://clan.cloudflare.steamstatic.com/images//39540272/e5545b321d083c198dad80e5ac4f80a7a25ea510.jpg[/img] With No More Room in Hell 2, that uneasy feeling will accompany you across the map, through your objectives, and could determine whether you would survive in a zombie apocalypse. Our concept art is key to bringing that feeling into all we do, all we see, and all we experience. [previewyoutube=lSIW_H1OLbQ;full][/previewyoutube] This month's audio file presents a pulsing deep unsettling experience and a stark reminder of the dangers present in No More Room in Hell 2, whether you can see them or not. Stay on your guard, listen with eyes open… What do you see when you hear it?