Where players start affects how they experience the game. Whether your character wakes up in a wagon, wakes up with a new glowing hand, or comes to while riding a tram, your iconic start sets your expectations. It can also set the tension. Responders start in the dark, and you’ll likely want to seek light like moths to flames. Jonathan Wiley, Art Lead, has taken us down one of the many paths towards the Gas Station, a location inspired by classic zombie media. [previewyoutube=9MHr56a9oBg;full][/previewyoutube] With branching paths and other interests just within Responders reach, decisions need to be made. Continue towards your destination, or try another route in the hopes of finding something you can use to defend yourself? Look for another Responder, or tackle an objective alone? We can also see the world on pause. Players are in what Jon calls an active apocalypse, and we see how the world has reacted to the ensuing emergency, and how that has changed the landscape as we would know it. [previewyoutube=pqHIOzsraZ8;full][/previewyoutube] Players can expect to find many points of interest and locations to investigate through the map, while figuring out where they’ve spawned and how to survive it. No More Room in Hell 2 enters Early Access Halloween 2024, wishlist now! https://store.steampowered.com/app/292000/No_More_Room_in_Hell_2/ For the latest news follow us on [url=https://x.com/nmrih]Twitter/X[/url] and [url=https://www.facebook.com/nmrih/]Facebook[/url], join our [url=https://discord.gg/nmrih]Discord[/url], and subscribe to our [url=https://mailchi.mp/48348d39d202/no-more-room-in-hell-2-newsletter]Newsletter[/url].