After 3 years of development, Ninza FINALLY got its Steam page up and ready for whishlist. It was about time :p Anyway, if you're willing to try out the game already [b]you can easily download and play the current beta version.[/b] It's really easy, just go to [url=http://www.ninza-game.com]our official website[/url] and hit the "download the game" button. It's as easy as it sounds. Be warned though, the game is still in beta so there's not much people playing online at this moment. If you're willing to play against other players, share the game with your friends or [url=https://www.discord.gg/awR8MRx]join our Discord![/url] Be sure to pick the role "@Online players" in the #pick-your-roles channel. This will let you ping every other online players via the "looking-for-opponent" channel. Now that we covered the basics, let's see on what kind of content you can expect from the upcoming beta version! [img]https://clan.cloudflare.steamstatic.com/images//43133981/1f4d6d8bf531d7ce16108d2c167ce80971bcc16b.png[/img] Our spawning mechanic needed a little rework. Beginners were complaining because it was too fast. They got killed even before having the time to figure out where their character spawned on the screen. Plus, Advanced players could easily guess their opponents respawn location and perform unescapable spawn kills. Getting killed because of patterns randomness without having a chance to defend yourself was not fair and frusrating. So, we fixed it. [img]https://clan.cloudflare.steamstatic.com/images//43133981/33be54f7e4dabc78d5b7fde019acb2f822bbd318.gif[/img] When spawning, you benefit from 3 seconds of invulnerability frames. You're free to get out of this spawning stasis anytime you want, any input will do the trick. Beginners now have more time to figure out their spawning location and to plan their next actions. [img]https://clan.cloudflare.steamstatic.com/images//43133981/64944b782e1aab85895a809370ee999064cb7c28.gif[/img] As for advanced players, they now can take advantage of the timer for getting back in the game at the right time. In other words: more control, more decision making, more depth. The amazing thing is... instant respawn is still possible. Despite this new system, spawn kills are still totally doable but they now rely more on reactivity rather than randomness. [img]https://clan.cloudflare.steamstatic.com/images//43133981/a3769c9496152f7731c3d55479c95bd7bbd28df3.gif[/img] As usual, we'll see how it goes and we can't wait to hear your thoughts once you'll get a chance to try out this new mechanic in the next version! [img]https://clan.cloudflare.steamstatic.com/images//43133981/d2cde781d50c2c3643c24fe2cbe0f4e37af51c1e.png[/img] She's dark, she's badass and her powers defy everything you've already seen in Ninza. [img]https://clan.cloudflare.steamstatic.com/images//43133981/2d0c565f26e15169590dd64c4a48a84ecb598bc0.gif[/img] It's still early work in progress but just looking at the gifs might give you little hint at what she's really up to. Like... bringing up a whole new way to play the game? :))))))) So that, we couldn't be more thrilled for next version and all the improvements you inspired us to work on, thanks the awesome feedbacks of the community. NINZA TO THE MAX! See you very soon dear apprentice Ninzas!