Greetings, Striver. Magratheus blesses you with [b]a new range of fixes in our latest patch for the Morbid: The Lords of Ire Demo.[/b] Read the full patch notes below: [list] [*] Improved sprinting feel [*] Adjusted some of the buff items' duration times (more will come) [*] Grom (miniboss) is bringing his A-game [*] Vsync, and controller vibration sliders added in the setting menu [*] Minor visual bugs fixed with equipped weapons [*] Added controller vibration to finisher-attacks for all weapon classes [*] Improved the combat feel of all weapon classes [*] Balanced shroom effects on bosses [*] Fixed "Esc" button on menu's [*] Added very important paintings in the Hall of Redemption [*] Lighting adjustments for Hall of Redemption [*] Allowed for greater adjustability of the camera movement sensitivity on a controller [*] Fixed a few stuck-spots in Rimehold [*] Small tutorial tweaks [*] Fixed a "speedrun" dash-hack [*] Sprinting is now allowed while targeting (sprinting backwards will disable target for now) [*] Balanced stamina behaviour for Blocking [*] Balanced weapon swapping animation speeds [*] Travelling no longer resets your XP Multiplier (we'll enable this for meditation as well asap) [*] Small UI adjustments and fixes [*] Potential crashes within Morbid Menagerie have been fixed [/list]