Demo Patch Notes #1
Author: benny_merge,
published 10 months ago,
Greetings, Striver.
Magratheus blesses you with [b]a new range of fixes in our latest patch for the Morbid: The Lords of Ire Demo.[/b]
Read the full patch notes below:
[list]
[*] Improved sprinting feel
[*] Adjusted some of the buff items' duration times (more will come)
[*] Grom (miniboss) is bringing his A-game
[*] Vsync, and controller vibration sliders added in the setting menu
[*] Minor visual bugs fixed with equipped weapons
[*] Added controller vibration to finisher-attacks for all weapon classes
[*] Improved the combat feel of all weapon classes
[*] Balanced shroom effects on bosses
[*] Fixed "Esc" button on menu's
[*] Added very important paintings in the Hall of Redemption
[*] Lighting adjustments for Hall of Redemption
[*] Allowed for greater adjustability of the camera movement sensitivity on a controller
[*] Fixed a few stuck-spots in Rimehold
[*] Small tutorial tweaks
[*] Fixed a "speedrun" dash-hack
[*] Sprinting is now allowed while targeting (sprinting backwards will disable target for now)
[*] Balanced stamina behaviour for Blocking
[*] Balanced weapon swapping animation speeds
[*] Travelling no longer resets your XP Multiplier (we'll enable this for meditation as well asap)
[*] Small UI adjustments and fixes
[*] Potential crashes within Morbid Menagerie have been fixed
[/list]