Thank you all form your valuable feedback over the course of our first 1.5 weeks in Early Access! You guys rock 😊 We´ve studied all your comments and have tried to align our development pipeline with your constructive remarks – happy to share the results in form of our first Feedback Features update. [h3]Session Length[/h3] With the recent patch we´re introducing the “Portal Master” perk. Unlocking it will give you the access to the session settings which let you modify the overall length of a run. Available settings currently include 10, 15, and 20 minutes. Once unlocked you will find a formerly grey button on the upper left of the stage select UI turned green. Click it and modify the settings to your likings before you select a stage. It is worth noting that we´re currently running a poll on our Discord, asking you for your preferred session length. It is still opened and you can still participate. Yet, we thought actually experiencing different lengths could help you guys to come up with a more informed opinion – in particular “high level” accounts should be able to unlock this perk instantly. On a side note, also the leaderboards do now include a filter for the respective session length. So, you´re now free to hunt for even more global top ranks 😊 [h3]Controller Support[/h3] Is not yet where we want t to be. However, we brought it back in a rudimentary state and tested it with several controllers (namely PS5, Xbox 360, wireless Logitech F310). At this point we do not feel comfortable claiming the official “controller support” tag on Steam, but we´re eager to do this rather sooner than later. So, kindly note that you will most likely still face issues with several controllers – and it would be highly appreciated if you could let us know with what controllers (even better: what isn´t working 😉 ). Please consider letting us know via our Discord. [h3]Quality of Life[/h3] The ESC button is enabled and will from now on help you to enter and exit menus more quickly. Whilst this sounds as a standard feature, it is true that we were hunting for a mean bug since early demo days that caused the UI to freeze after using ESC. This should be fixed now, fingers crossed! Also, the mouse cursor should appear bigger now and as such ease maneuvering through menus, in particular when choosing an upgrade after leveling up. [h3] Game Experience [/h3] As we´re introducing the possibility to tweak the session length, we´ve worked on the balancing of the enemies you encounter throughout your chosen session length. Overall we think it is slightly more challenging now, yet lower tier perks are less expensive and should contribute to a generally more rewarding progression. A new pickup, in form of a book, will now help you to gather all XP on screen. We´re still experimenting with the particular drop rate but generally speaking this drop will help you to level up more quickly and push weapons to max faster. Speaking of maxed weapons, we´ve implemented the level 10 weapon evolution for the Mage (exploding fireballs) and the Dark Knight (stunned enemies). We´re still working on making those effects visually more distinct though. We truly hope you guys will enjoy our latest patch and are keen to hear your thoughts – ideally on our Discord 😊 In any case we wish you all an awesome weekend, maybe even peppered with some good ol’ mowing together with your friends in MIGHT’N MOW’EM’s multiplayer! Most friendly, Your ELEET GAMES Team