Feedback Fixes Day 3.5
Author: ELEET GAMES,
published 2 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//42433959/6bc0d0fd4d4bb4750b521026f913a91cefa43399.png[/img]
We´ve been carefully reading all the feedback that reached us and have continued to tweak things accordingly – many thanks for all the encouraging words and to those supporting us in a constructive manner! The following changes are a direct result of your input:
[b]Multiplayer[/b]
[list][*]Portal Stone pickups should now count for all players
[*]AOE indicators of bosses should be visible for all players
[*]All items and weapons unlocked by any player can now drop in a run (formerly it was depend on the host’s unlocks only)
[*]Bosses should have red outlines now
[*]Further optimizations should now prevent players with lower-end internet connections from a desync [/list]
[b]UI[/b]
[list][*]Luck Perk description corrected (5% per rank)
[*]Resurrection Perk description corrected (1 additional live per rank)
[*]Tavern now also indicates that new classes can be bought inside (should help players who did not notice that there are more than the 4 starting classes)
[*]Upon quitting a run intentionally the text no longer says that all progress will be lost[/list]
[b]Localization[/b]
[list][*]The UI language should now switch directly once another language was selected[/list]
Granted, there´s still a long way to go but as the dust from the first days after launch slowly begins to settle, we´re keen to work on the new features we already have in the pipeline - some have already been asked for. So, expect mow things to come in a not too distant future 😉
Keep on mowin’
Your ELEET GAMES Team