Patch Notes -v0.7.0.4
Author: noiremo,
published 3 months ago,
[h2]Tour Match Optimization:[/h2]
[b]Tour Match initial level can now be adjusted manually.[/b]
[h2]Match Assistant Balance Adjustments:[/h2]
[b]Match Assistant-Pioneer:[/b]
- Tracking Projectiles: Fires 2 tracking projectiles at the target enemy, each dealing 300%/330%/360%/390%/420%/450%/480% -> 600%/660%/720%/780%/840%/900%/960% of Pioneer's Attack Power in Tech DMG, with a base cooldown of 10 seconds.
- Area Damage: Upon hitting the target enemy, the tracking projectile deals 40% -> 50% of the damage as area damage to surrounding enemies.
- Minor Node 4: Area Damage increased to 60% -> 75%.
- Minor Node 5: Area of effect of Area Damage increased by 40% -> 50%.
- Interference Projectiles: Each time a tracking projectile deals area damage, it inflicts [Structural Dismantle] on the target enemy, causing them to take 20% -> 50% of their Max HP in Tech DMG per second for 3 seconds.
- Minor Node 9: For each [Rise Technologies] drive, the effect of Interference Projectiles is increased by 5% -> 7%.
- Minor Node 11: For each [Romani Biosciences] drive, Pioneer's critical hit damage is increased by 8% -> 10%.
[b]Match Assistant-Nurse:[/b]
- Healing Field: Nurse enters healing mode, creating a field that heals all friendly targets within range for 1%/1.1%/1.2%/1.3%/1.4%/1.5%/1.6% -> 2%/2.2%/2.4%/2.6%/2.8%/3%/3.2% of Nurse's Repair Power per second, lasting 5 seconds with a base cooldown of 18 seconds.
- Mechanical Damage: Deals 200% -> 300% of Nurse's Attack Power in Tech DMG per second to enemies within the healing field.
- Minor Node 4: Nurse's Repair Power increased by 30% -> 25%.
- Overheal: When the Healing Field affects the Nurse's owner and their HP is above 90%, they gain a shield equal to 10% of Nurse's Repair Power. The shield will be removed at the end of the Healing Field (New: Can stack up to 3 times).
- Minor Node 9: For each [Awaken Energy] drive, the effect of Overheal is increased by 5% -> 3.5%.
- Minor Node 11: For each [Romani Biosciences] drive, the effect of Stimulant Treatment is increased by 5% -> 7%.
- Self-Enhancement: When the Healing Field affects the Nurse's owner and their HP is above 90%, they gain a 6% increase in Attack Power based on Nurse's Repair Power. This effect is removed at the end of the Healing Field (New: Can stack up to 3 times).
- Crisis Incentive: Grants the participant one additional revive. Upon reviving, the participant gains [Nurse's Encouragement], increasing their additional damage reduction by 16% -> 25% until the end of the battle.
[b]Match Assistant-Guard:[/b]
- Base cooldown of Taunt Mode reduced from 25 seconds to 18 seconds.
- The range of Kinetic Reflection damage has been increased by 40%.
- Minor Node 4: While in Taunt Mode, Guard takes 10% -> 20% additional damage.
- Minor Node 5: Guard's Attack Power increased by 35 -> 50.
- Sustained Weakness: After Taunt Mode ends, the taunted enemy's Attack Power is reduced by 20% -> 25% for 7 seconds.
[b]Match Assistant Chips:[/b]
- Deep Damage: Increases Tech DMG taken by enemies by 8%/10% for 4/5 -> 4/6 seconds when dealing Tech DMG.
- Armor Dissolution: Increases Weapon DMG taken by enemies by 8%/10% for 4/5 -> 4/6 seconds when dealing Weapon DMG.
- Mechanical Interference: After dealing damage to an enemy, reduces their damage dealt by 8%/10% for 3/4 -> 4/6 seconds.
- Dynamic Efficiency: The effect of area skills is increased to 180% -> 170%. The effect is reduced by 15%/10% for each additional target, down to a minimum of 120% -> 110%.
- Data Analysis: For each [Rise Technologies] drive, the Match Assistant's Control Power is increased by 3.2%/4% -> 2.5%/3.5%.
- Endless Energy: For each [Awaken Energy] drive, the Match Assistant's Repair Power is increased by 3.2%/4% -> 2%/2.5%.
[h2]Bug Fixes:[/h2]
- Fixed an issue where Father and Mother might get stuck when reviving in Tour Matches.
- Fixed an issue where the resolution set in windowed mode might not match the actual resolution.
- Fixed an issue where the mouse would be pulled back into the game window when moved out of the window in windowed mode.
- Fixed an issue where the window would be instantly dragged to the bottom of the screen when dragging the window.
- Fixed an issue where disabling drives in Tour Matches would affect Team Match Mode.
- Fixed an issue with Prothesis UI adaptation in 4:3 resolution.