Early Access Announcement
Author: noiremo,
published 6 months ago,
[previewyoutube=S-AIbdTnJ0Q;full][/previewyoutube]
Dear players!
It is with great excitement that we announce [b]the official release of the Early Access version of at 10:00 PM EST time on April 24th, 2024[/b]. As we previously mentioned in our official communities, after a period of content enrichment and testing, we believe this is the time. We are extremely grateful for all the continuous support from the community, you have been truly amazing! If you haven't clicked the [url=https://store.steampowered.com/app/2507980/MetaGhost_The_Breaking_Show/]Follow and Wishlist [/url],please consider clicking the buttons on the steam page, it will really help us A LOT in making the best possible release!!
[b]Wishlist Now 👇[/b]
https://store.steampowered.com/app/2507980/MetaGhost_The_Breaking_Show/
[b]The Early Access version launching this time will include the following content:[/b]
1.Four playable characters: In addition to the previously introduced Taisuke, Jean, and Yan, the fourth playable character, Simon, will make his debut in this Early Access version.
2. Single-player story mode difficulties 1-4: Besides the previously showcased qualifiers and preliminaries, the Early Access version will introduce new difficulties with the Eliminations and Qualifying rounds. Each difficulty level will offer brand new enemies, bosses, and storyline for players to experience. As the difficulty increases, the quality and quantity of materials and loot drops for character development will also improve.
3. Team Match difficulties 1-5: New difficulties 3, 4 and 5 have been added, with a maximum heat of 12 for both difficulty 4 and 5. All new enemies, bosses, and scenes will also appear in the Team Match.
4. New adjustment to Character Development : There will be some newly-added operating systems that introduced to character development and we have made some balance adjustments to the weapon customization system (including the weapon customization for new character Simon). In the Prosthetics Armaments section, the four-piece set slots will have a total of 18 orange quality sets in the Early Access version, while the two-piece slots will maintain purple as the highest rarity, with a total of 16 sets available for players to obtain. Also, we have also strengthened the existing sets in the game. In addition to the existing enhancement and scrapping functions, we have also added new Prosthetics adjustment tools such as Reset (secondary attributes refinement) and Assembly (synthesizing specific set prosthetics) to reduce the time cost for players to acquire their desired loot.
5. New bosses, new mobs and new levels: To avoid spoilers, we will not reveal their names for now. These new bosses will appear in difficulties 3 and above.
6. Drivers, Relics, and Random Events: The number of drivers for each sponsor has been increased to 18, with a large number of new Relics and types of random events added to the Breaking Show (single-player story mode).
7. New "Live Streaming Room" system with two major features: ①Live Streaming Room upgrade, where players in the Breaking Show can unlock difficulties and earn rewards by completing main storyline tasks ② Live Streaming Room Moments, a social feature in the game that allows players to display personal information, post their own updates, and view messages from other players. We have also added a new local play feature: providing a mode that runs entirely locally, offering a pure single-player game mode for players in the event of network environment or server fluctuations. However, to prevent piracy, players will still need to perform an online network validation when launching the game, and the progress offline game will be completely independent of the online mode. We hope this is understandable.
[h3]Some statements on networking, offline game features, and cheats and trainers[/h3]
is a game that supports and encourages online play, and we hope and encourage everyone to play online for the most enjoyable gaming experience. However, as a small indie game developing studio, the pressure of operating a completely independent server is also huge. Since we encountered some server issues in our prologue version, we have been optimizing our data-side code and server synchronization for the past two months. Currently, after our tests, the previously reported issues have been largely resolved. But without a particularly large-scale testing environment for validation, we are not yet able to confidently guarantee that our servers are impregnable. What we can affirm is that optimizing server quality will be a long-term issue that requires our ongoing commitment. We hope for your understanding.
The offline game feature will serves as a “lifesaver” in case our server is down, providing a smooth gaming experience without the need for additional server communication.
Additionally, in the later stages of our prologue version's operation, we discovered some players using cheats and trainers in online mode to top the charts. Here, the production team declares that since is a game with online matchmaking features, we hope to eliminate all forms of trainers or cheats in online mode. Any player account found and verified to have data anomalies due to the use of cheats or trainers in online mode will be banned.
Of course, we also respect the single-player gamers' habit of wanting to play and modify the game on their own. Therefore, we will not impose any restrictions on the use of cheaters or hacking tools in local mode. As the game's production team, we respect this behavior but do not encourage it, so we will not respond to questions such as "how to modify the game." We will focus more on solving game version issues and creating new content.
[h3]The server shutdown announcement for : [/h3]
As the game is about to officially launch, we plan to shut down and delist the version at 10:00 PM EST time on April 18th, 2024. The reasons for delisting the prologue are mainly: 1.The prologue shares a server with the upcoming Early Access version, and we need to pre-configure the server for the launch and migrate the players' saves from the prologue to the official server. 2.We will release an offline demo version for players who have not yet experienced our game.
Finally, we are very grateful for everyone's communication and feedback over the past few months, and we hope to continue this state, contributing a great work to you all. We also welcome valuable opinions on the decisions and arrangements we have made so far. Although we may not be able to implement them immediately due to time or manpower shortage, we will definitely take your ideas seriously and discuss them, striving to make this game even better in the future!
Best regards,
[i]Publishing and Dev team of [/i]
IGN trailer:
https://www.youtube.com/watch?v=AVbPVu4WRlA&t=5