Patch Notes - v0.4.3.0
Author: Porridge,
published 5 months ago,
[h3]Fusion Driver Adjustments:[/h3]
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[*] Shield Discharge: Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 150% of the total of your current HP and shield value as Tech DMG -> Upon entering [Fragility Space], release a large Electromagnetic Wave every 2 seconds, dealing 500% of the total of your current HP and shield value as Tech DMG
[*] Physical Intrusion: [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.2 seconds -> [20% Lucky Hit]: When dealing Tech DMG, apply 5 Tenacity Break, cooldown 0.1 seconds
[*] Digital Body: Upon leaving [Fragility Space], become invincible for 3 seconds -> Increase Orbital Strike base damage by 30%. When critting, trigger Orbital Strike
[*] Disruption Lightblade: [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a 33% chance to apply [Malfunction] for 1.5 seconds -> [33% Lucky Hit]: When [Wave Blade] hits an enemy, there is a chance to apply [Malfunction] for 1.5 seconds
[*] Holographic Surge: While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds -> Each projection increases Ring Lightning base damage by 8%. While [Digital Projection] exists, generate [Ring Lightning] every 3 seconds
[*] Edge Energy Field: After using [Ultimate], each attack of [Digital Projection] will fire [Wave Blade], lasting 8 seconds -> Each projection increases Wave Blade base damage by 10%. [25% Lucky Hit]: Each attack of [Digital Projection] has a chance to fire [Wave Blade]
[*] Electro Energy : [60% Lucky Hit]: When [Digital Projection] attacks hit, there is a chance to trigger [Chain Lightning] -> Each projection increases Chain Lightning base damage by 6%. [60% Lucky Hit]: When Chain Lightning hits, there is a chance to recover energy, cooldown 0.5 seconds
[*] Energy Lightning: After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds -> Increase Chain Lightning base damage by 50%. After using [Ultimate], fire [Chain Lightning] every 0.5 seconds, lasting 10 seconds
[*] Electro Feedback: [20% Lucky Hit]: When [Chain Lightning] hits an enemy, there is a chance to drop an [Energy Supply] -> For every 1% Ultimate energy, increase Chain Lightning base damage by 0.7%. [20% Lucky Hit]: Chain Lightning has a chance to recover energy on hit, cooldown 0.5 seconds
[*] Storm Surge: Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation -> Each time [Chain Lightning] is triggered, extend the duration of [Digital Projection] by 0.2 seconds and increase projection base damage by 6%, stackable up to 10 times, cooldown 0.2 seconds after activation
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[h3]Jean's Weapon Customization Adjustments:[/h3]
[olist]
[*] Normal ATK 3-1: Upon hitting an enemy with the final hit of a Normal ATK, gain a 10% HP shield that lasts for 3 seconds, stackable up to 3 times -> Upon hitting an enemy with the final hit of a Normal ATK, gain an additional 5 Excitement points and increase the enemy's Heavy ATK damage taken by 15%, stacking up to 3 times, lasting 5 seconds
[*] Heavy ATK 1-1: Increase Heavy ATK base damage by 30% -> For each stack of [Buffer Shield] you have, increase Heavy ATK base damage by 6%
[*] Ultimate 2-1: During the Ultimate buff, increase own attack power by 20% -> Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30%
[*] Ultimate 3-2: Cancel the Ultimate charging animation and directly leap and slam the ground. For each enemy hit, increase the Ultimate base damage by an additional 30% -> During the Ultimate buff, increase Heavy ATK base damage by 40%. At the end of the Ultimate, for each stack of [Buffer Shield] you have, increase Heavy ATK base damage by an additional 5%
[*] Defense 2-3: Increase the area of effect of the Defense skill damage and slow enemies by 30% -> For each stack of [Buffer Shield] you have, increase movement speed by 5%
[*] Defense 3-2: When using the Defense skill, create an attraction effect that pulls nearby enemies to your front -> When using [Impact Shield], pull nearby enemies to your position and reduce their movement speed and attack speed by 30% (attraction effect does not work on bosses)
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[h3]New Heat+6 Portal:[/h3]
[olist]
[*] In Team Match Difficulty 5, if you reach floor 14 within 7 minutes and have a Heat level of +9, a Heat+6 portal will appear.
[*] Heat+6 Boss HP increased by 100%, attack power +10%, attack speed +10%.
[*] Defeating the Heat+6 Boss grants an additional 2 Legendary Prosthetics.
[/olist]
[h3]Enemy Adjustments:[/h3]
[olist]
[*] Added a warning indicator to Boss [The Annihilate]'s grappling attack. Damage has been slightly reduced.
[*] Added a warning indicator to the ranged shockwave attack used by Boss [The Slaughter].
[*] Reduced the damage of the shockwave attacks used by Boss [The Slaughter] and Boss [Necrocept].
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[h3]Prosthetics Optimization:[/h3]
[olist]
[*] Added a sorting condition (Excellent, Superb, Perfect)
[*] Optimized the sorting rules, Prosthetics from the same set and part will be grouped together
[*] Attribute filtering has been changed to grade filtering: Perfect, Superb, Excellent, and below
[*] Added two new filtering options for Prosthetics Decompose: Legendary Excellent and below; Legendary Superb and below
[*] Added an instruction page for Prosthetics Assembly
[/olist]
[h3]Other Optimization Adjustments:[/h3]
[olist]
[*] Yan and Jean's Heavy ATK energy consumption is no longer affected by Heavy ATK buffs and instead consumes energy at a fixed time interval (compared to before, energy consumption is reduced when there is a Heavy ATK attack speed buff).
[*] The main attributes of Spine, Heart, and Synthetic Lung Prosthetics have been adjusted with a random probability, increasing the types of main attributes that had a lower probability of appearing before.
[*] The [Clotting Defense] Fusion Driver has been changed to directly deduct HP, ignoring shields and damage reduction (Jean's Buffer Shield will no longer block the effect of [Clotting Defense]).
[*] Digital Projections can now benefit from the protagonist's attack speed buff.
[*] The opening effect will now take effect after the Boss has finished playing its spawn animation.
[*] A "Get Out of Stuck" button has been added to the 3-choice interface. This button can be used to fix stuck issues in stuck states.
[*] The text "Sold Out" will be displayed in the store when a Fusion Driver is sold out.
[*] The relic of the Team Match Time-Limited Challenge Protocol has been changed to a 50S icon.
[*] Optimized some Fusion Driver icons to make the color scheme easier to read.
[*] Optimized Digital Projection sound effects.
[*] Added sound effects to Jean's Heavy ATK Whirlwind Slash.
[*] Added sound effects to Necrocept's bullets.
[*] Continued performance optimization.
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[h3]Bug Fixes:[/h3]
[olist]
[*] Fixed an issue where dodging attacks sometimes did not count towards a no-damage run.
[*] Fixed an issue where the Zen Meditation, Instinct, and Dilemma Prosthetics set effects could only stack one layer.
[*] Fixed an issue where small Like mobs did not spawn when the large Like mob died.
[*] Fixed an issue where enemy targeting was abnormal when switching between gamepad and keyboard.
[*] Fixed an issue where the invincible golden border was displayed abnormally.
[*] Fixed an issue where the team settlement interface was displayed abnormally after clicking continue and then exit.
[*] Fixed an issue where the relic bar on the personal confidence interface could not be scrolled down with the gamepad when there were more than one page of relics.
[*] Fixed an issue where creating a projection upon death could cause the game to freeze.
[*] Fixed an issue where HP values were displayed abnormally.
[*] Fixed an issue where Yan-related story content was missing in Breaking Show Difficulty 1.
[*] Fixed an issue where the "Impedance Nullification" Fusion Driver was not added to the Codex.
[*] Fixed an issue where projections were still being generated at the end of a battle in team mode.
[*] Fixed an issue where the "Mutilate Set" could not be equipped using the one-click Prosthetics equipping feature.
[*] Fixed an issue where damage statistics would not be displayed after pressing the shortcut key to view Heat on the gamepad unless it was clicked on.
[*] Fixed an error with Patrols effects.
[*] Fixed an issue where Jean's weapon effects were displayed abnormally.
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