[b]New Drivers:[/b] 1.Rise Technologies Prolonged Erosion: Each subsequent application of [Erosion] extends its duration by 1 second. Orbital Enhancement: Increases the base damage of [Orbital Strike] by 20% and its stagger effect by 100%. 2.Romani Biosciences Inspire Flywheel: Upon [On kill], generates a [Flywheel] that orbits the character for 5 seconds, dealing 80% weapon damage to each enemy it hits. Up to 5 [Flywheels] can exist simultaneously. Dopamine Regulation: Upon [Dodge], increases heavy attack attack speed by 20% for 6 seconds. 3.Foundation Industries Deep Electric Damage: When [Chain Lightning] hits a [Electrocuted] target, its base damage increases by 10% per [Stacks of Electrocuted]. Short-Circuit Strike: [Lucky Hit]: When attacking a [Electrocuted] target, there is a chance to trigger an additional instance of [Electrocuted] damage. 4.Mirage Media Self-Annihilation: When a [Digital Projection] expires, it is treated as an [On kill] trigger. This trigger has a 6-second cooldown. Projection Impact: [Heavy ATK Aug]: There is a 25% chance to create a [Digital Projection] that lasts 8 seconds, inherits 50% of the character's attack power, and attacks automatically. The [Digital Projection] will follow the character's heavy attacks, up to a maximum of 3. 5.Awaken Energy Potent Injection: Upon hitting an enemy, increases the damage they take from [Ultimate] by 2%, stacking up to 10 layers for 5 seconds. Energy Buffer: When [Under Shielded], reduces incoming damage by 10%. [b]Adjusted Drivers:[/b] 1.Foundation Industries Fire Support: Upon [Electrocuted] application, there is a chance to add a laser attack that deals 120% tech damage. Each layer of [Electrocuted] increases the trigger probability by 10%. -> Upon [Electrocuted] application, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area. Each layer of [Electrocuted] increases the trigger probability by 10%. Covering Fire: [30% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a laser attack that deals 120% tech damage. -> [20% Lucky Hit]: Upon [Chain Lightning] hit, there is a chance to add a [Magnetic Pulse] that deals 150% tech damage to enemies in a small area. [b]Optimizations and Adjustments:[/b] 1.Prosthesis Scrapping: Scrapping prostheses will now return a portion of the consumed computing power. 2.Louder Unlock Condition: The single-player completion requirement for unlocking Louder has been changed to single-player or team completion. 3.Controller Targeting: Controller targeting will now prioritize locking onto elite enemies or bosses. Bullet Obstruction: Bullets will no longer be blocked by corpses. 4.Server Connection Optimization: Server connection has been optimized. 5.Client Performance Optimization: Client performance has been optimized. 6.Louder New Message Indicator: The red dot indicating new messages in Louder has been hidden. 7.Replace Relics Confirmation: When exiting Replace Relics without making any substitutions, a confirmation window will popup. 8.Tech Strike Description Clarification: The description of Tech Strike has been clarified to state that it cannot crit. 9.Simon Normal Attack Skill Description Adjustment: The description of Simon's normal attack skill has been adjusted to clarify that the damage of [Thermal Shot+] is treated as the final hit of the normal attack. 10.Mouse Cursor Optimization: The mouse cursor has been optimized to make it easier to see. 11.Character Clone Sound Effect Optimization: The sound effect for character clones has been optimized to make it less distracting. 12.Reduced Combat Voice Activation Probability: The probability of combat voice lines triggering has been reduced. 13.Particle Effect Optimization: Some particle effects have been optimized and iterated upon. 14.Prosthesis Backpack Display: The Prosthesis Inventory now displays the number of prostheses owned and the Inventory capacity. 15.Prosthesis Inventory Capacity Reached Notification: A notification will now appear when adding prostheses to the Prosthesis Inventory is about to reach the capacity limit. [b]Bug Fixes:[/b] 1.Fixed a bug that caused the story to trigger repeatedly. 2.Fixed a bug that caused Taisuke's Kesa Mark to refund additional resources in the Void Space. 3.Fixed a bug that prevented controllers from opening damage statistics in Team Matches. 4.Fixed a bug that caused the icon to display incorrectly when scrapping prostheses. 5.Fixed a bug that caused loot to drop in specific locations during team play. 6.Fixed an issue that caused some bosses to become unresponsive. 7.Fixed a bug that allowed players to use shortcuts on the login screen. 8.Fixed a bug that caused team completion scores to not refresh immediately on the team page. 9.Fixed a bug that caused Tenacity Break consumables to drop abnormally. 10.Fixed a bug that caused an abnormal amount of Erosion to be added to Orbital Strike."