[h1]Newly Added: [/h1] 1.Team Match Mode Difficulty 6 is now available, a new challenge level has been added to Team Match mode, providing an even greater test for players in Team Match 2.Prothesis Merge is added. Players can now merge two Prosthetics to enhance their secondary attributes and effect levels. 3.Affix Lock has been introduced, allowing players to lock specific secondary attributes on Prosthetics. Item for Affix Lock can be obtained from Store and as loot from Team Match Mode Difficulty 6. [h1]Taisuke's Adjustment[/h1] [b] Normal ATK: [/b] 1. Muramasa - Erosion (Normal ATK 1-3): Upon Normal ATK hit, increase enemy damage taken by 7% for 5 seconds -> Upon Normal ATK hit, increase enemy damage taken by 12% for 5 seconds 2. Izuminokami - Stance (Normal ATK 3-1): Last Normal ATK hit deals 100% damage. Upon last hit, has a 40% chance to gain an additional Kesa Mark. Cooldown: 2 seconds; Previously did not apply to Instant Slash, now applies to Instant Slash as well [b]Heavy ATK: [/b] 1.Focus (Heavy ATK 1-2): After using Heavy ATK, increase crit rate by 8% for 3 seconds -> After using Heavy ATK, increase crit rate by 10% for 5 seconds 2.Concentration (Heavy ATK 2-1): Upon hitting an enemy 3 times with Heavy ATK, Normal ATK becomes Instant Slash, dealing 3 attacks to the enemy, each dealing 120% damage. Invincible during the action. Instant Slash is considered the last Normal ATK hit but cannot gain Kesa Mark. Duration: 2 seconds -> Upon hitting an enemy 3 times with Heavy ATK, Normal ATK becomes Instant Slash, dealing 3 attacks to the enemy, each dealing 150% damage. Invincible during the action. Instant Slash is considered the last Normal ATK hit but cannot gain Kesa Mark. Duration: 2.5 seconds (starts timing after the first Instant Slash is released) 3.Unmoving (Heavy ATK 2.3): Requires 3 Kesa Marks to use, releases a shorter duration Invincible Slash with 5 base slash hits. Each crit can add an additional slash hit. Deals 150% damage upon hit; Requires +1 attack hit to gain Kesa Mark -> Requires 3 Kesa Marks to use, releases a shorter duration Invincible Slash with 5 base slash hits. Each crit can add an additional slash hit. Deals 200% damage upon hit; [b] Ultimate:[/b] 1.Divine Exquisite Sword (Ultimate 2-2): Has a 20% chance to gain 1 Kesa Mark upon each Ultimate hit -> Has a 30% chance to gain 1 Kesa Mark upon each Ultimate hit [h1]Jean's Adjustment[/h1] [b]Normal ATK: [/b] 1.Whirling Wind! (Normal ATK 3-2): For every 10 points of Excitement, increase Normal ATK base damage by 15%. Excitement will automatically decay at a rate of 10 points per second -> For every 10 points of Excitement, increase Normal ATK base damage by 20%. Excitement will automatically decay at a rate of 10 points per second [b]Ultimate: [/b] Ultra Endurance! (Ultimate 1-1): Increases the duration of the Ultimate buff by 3 seconds -> Increases the duration of the Ultimate buff by 4 seconds [h1]Simon's Adjustment [/h1] [b]Normal ATK: [/b] 1.Efficient Cooling (Normal ATK 1-1): Upon Normal ATK hit, reduce weapon Heat by an additional 1 point[b] -> [/b]In [Overheat] state, Normal ATK hits reduce weapon Heat by an additional 3 points 2.Heat-Resistant Barrel (Normal ATK 1-2): In [Overheat] state, Normal ATK attack speed increases by 15%[b] ->[/b] Normal ATK attack speed increases by 15% 3.Quick Cooldown (Normal ATK 2-1): Upon hitting an enemy with [Thermal Shot+], reduce weapon Heat by an additional 2 points[b] ->[/b] Upon hitting an enemy with [Thermal Shot+], reduce weapon Heat by an additional 3 points [b]Heavy ATK: [/b] 1.Rotational Kinetic Energy (Heavy ATK 2-2): Within 2 seconds of using Heavy ATK, using Heavy ATK again increases base Heavy ATK damage by 6%, stackable up to 5 times [b]-> [/b]During [Gunsmoke Spin+] cast, clicking Heavy ATK can quickly add another cast of [Gunsmoke Spin+] 2.Thermal Overload (Heavy ATK 3-1): Heavy ATK can be used during Overheat, but its damage coefficient is reduced by 50%, and it has a 2-second cooldown after each use [b]-> [/b]Basic Heavy ATK no longer increases weapon Heat. After using two consecutive basic Heavy ATKs, the next Heavy ATK becomes a reinforced Heavy ATK, dealing 50% more damage and filling up the weapon Heat gauge 3.Muscle Memory (Heavy ATK 3-2): If [Gunsmoke Spin+] is used consecutively 3 times, with each interval not exceeding 3 seconds, and Overheat is not entered, the next Heavy ATK within 3 seconds becomes [Gunsmoke Spin+], dealing high damage and clearing Heat[b] -> [/b]Using [Gunsmoke Spin+] grants 1 stack of Muscle Memory, increasing base Heavy ATK damage by 6% for 3 seconds, up to 5 stacks. If Overheat is entered, if Muscle Memory ≥ 3 stacks, Heavy ATK becomes [Gunsmoke Spin++], dealing high damage and clearing Heat [b]DEF: [/b] 1.Heat Compatibility (DEF 2-2): After using [Gunsmoke Spin+], the next Heavy ATK within 2 seconds does not increase weapon Heat, and its base damage is increased by 30% -> After using [Gunsmoke Spin+], the base damage of Heavy ATK is increased by 30% for 2 seconds 2.Thermal Enhancement (DEF 3-1): After using [Thermal Shot+], [Gunsmoke Spin+], or [Flip Kick+], base damage is increased by 10% for 3 seconds, stackable up to 5 times -> After using [Thermal Shot+], [Gunsmoke Spin+], or [Flip Kick+], base damage is increased by 8% for 3 seconds, stackable up to 5 times Heavy ATK (Gunsmoke Spin): Simon fires at enemies in a 360-degree radius, dealing 75%5 damage -> Simon fires at enemies in a 360-degree radius, dealing 65%5 damage Simon Set (Devotion): When Simon's Heavy ATK hits a single enemy, its base damage is increased by 100% and weapon Heat is reduced by 10 points -> When Simon's Heavy ATK hits a single enemy, its base damage is increased by 70% and weapon Heat is reduced by 10 points [h1]Optimization & Updates: [/h1] 1.Main Attibution Selection: A guaranteed perfect selection mechanism has been added to Main Attibution Selection, ensuring that the desired attributes will be obtained after 6 attempts. 2.Heat Gate: The unlock requirement for Heat Gates has been removed. Players can now directly enter Heat Gate +3 when playing the new team difficulty. 3.Relics: The refresh count for Relics will now be retained even after Relic reset. 4.Store: The Store interface has been adjusted to two pages to accommodate an increase in the number of items for sale. 5.Breaking Show Mode: The "Screwdriver" Relic can now drop during Satirist battles in Breaking Show. When attempting to purchase a duplicate Driver in the Store, a pop-up message will now appear indicating "Unable to Purchase" without deducting Kudos and canceling the purchase. 6.Breaking Show Mode Difficulty 5: Attribute Lock items have been added to the loot pool for the final boss of Breaking Show Mode Difficulty 5. Ruru has been added to the random pool of enemies for the final boss of Breaking Show Mode Difficulty 5. 7.User Interface: The "Armor Break" and "Ignore Defense" attributes have been added to the attribute display interface. 8.Database: Images have been added to the "Record" section of the Database for characters and storylines. Red dots in the "Record" section of the Database will now only appear when there are rewards to be claimed. [h1]Other Optimizations: [/h1] 1.Optimized some Prosthesis icons. 2.Optimized some special effect performances. 3.Adjusted the storyline text in "Yan's Letter" to the English version. 4.Added additional storyline content to Breaking Show Mode Difficulty 2. 5.Added an instruction page for Prosthesis reset. 6.Optimized some English translations. [h1]Bug Fixes:[/h1] - Record: Fixed an issue where players could not continue collecting rewards after claiming them on the Record screen using a controller. - Fate Room: Resolved a bug that prevented players from moving the cursor up and down when no option was selected in the Fate Room using a controller. - The Weaver: Addressed a problem where The Weaver boss had a chance to become invincible and regain health when knocked down to low health.