Greetings everyone, It's been a month since the Early Access release of Meta-Ghost: The Breaking Show, and we're incredibly grateful for your attention and support! Over the past month, we've been actively collecting bug reports and suggestions through forms and using them to make daily fixes and optimizations to the game. Additionally, we've released an updated roadmap, which signifies our unwavering commitment to fulfilling our promises and delivering high-quality content. In this v0.5.0 update, we've not only addressed optimizations and bug fixes but also introduced details of these new additions and the motivations behind them. [u]Please feel free to leave us comments and feedback.[/u] [h3]Breaking Show Chapter 5[/h3] - Embark on a new chapter in the main storyline as Chapter 5 of The Breaking Show introduces a fresh battle scene brimming with challenges. - Operation system updates. 📢[i]Developer's Notes: Face off against four new bosses, including Kumeji Hikari from Romani Biosciences, a formidable opponent known for her unpredictable nature and passion for human experimentation and bioweapons. She commands a mechanical monstrosity resembling a "double-headed dragon. This chapter will also unravel the mysteries surrounding Taisuke's participation in the competition, the intertwined past between Kumeji Hikari and Taisuke, Kumeji Hikari's sinister plot, and the truth behind The Breaking Show. We're committed to crafting a captivating narrative that immerses players in this cyberpunk world, allowing them to witness the past, present, and future of the protagonists. As we move forward, we plan to introduce a random side plot feature to further enrich and refine the storyline and world-building. To align with the unlocking of the new chapter, this update introduces a new stage in the "operating system," including enhancements related to the number of likes and refreshes at the start of the game. Players are advised to prepare the corresponding amount of computing power.[/i] [h3]New Heart-Lung Set Effects:[/h3] 1. Anatta [Exclusive to Taisuke]: When Taisuke activates [Unmoving], the Invincible Slash released by Heavy ATK deals Ultimate Damage and is no longer affected by Heavy ATK Damage buffs. 2. Suppression [Exclusive to Jean]: When Jean has [Buffer Shield] active, deploy a Domain that reduces the attack speed and movement speed of enemies within the Domain. Each shield piece reduces enemy speed by 5%. When the shield pieces are ≥5 layers, the Domain range increases and becomes the priority target for enemy attacks. 3. Fullness [Exclusive to Yan]: For each point of Reparium that Yan has, her Basic ATK attack speed and Ultimate Final Damage increase by 2%. When Reparium >10 layers, there is a 20% chance to heal herself and allies when Basic ATK and Ultimate hit. 4. Rebirth [Exclusive to Yan]: When Yan releases her Ultimate, she revives teammates on the battlefield who are in a near-death state. If no teammates are near death, she increases the attack power of all allies by 10% for 8 seconds. 5. Hot Wind [Exclusive to Simon]: When Simon uses [Thermal Shot+], he gains Super Armor and generates a strong wind around his body every second, knocking back enemies and destroying flying bullets. 6. Devotion [Exclusive to Simon]: When Simon's Heavy ATK hits a single enemy, the base damage is increased by 100% and the weapon heat is reduced by 10 points. 7. Unrestrained [Exclusive to Simon]: Simon's Dash Charge +1, [Thermal Shot+] and [Smoke Revolver+] base damage +30%. 8. Raucous [Exclusive to Simon]: When Simon enters Overheat, [Thermal Shot+] explodes when it hits enemies, dealing 400% Basic ATK damage and emptying weapon heat after 1 second. [h3]Adjustment to Other Set Effects:[/h3] 1.Instinct [Exclusive to Taisuke]: After Taisuke uses Heavy ATK, he gains "Resolve": Heavy ATK Final Damage is increased by 5% for 3 seconds. When "Resolve" is stacked 3 times, he gains "Instinct": Attack is increased by an additional 15%, Basic ATK attack speed and Heavy ATK attack speed are increased by an additional 10%. 2.Frenzy [Exclusive to Jean]: When Jean is attacked, she gains 10 Excitement Points and "Adrenaline": Attack is increased by 10%, stackable up to 3 layers, for 7 seconds. 3.Healing [Exclusive to Yan]: When Yan consumes Reparium, if there are players on the field with HP below 50%, she will additionally heal them once and return the Reparium consumed this time. 4.Protection [Exclusive to Yan]: When Yan consumes Reparium to heal, additionally add a shield equal to 5% of their HP to players with HP above 80%, which can be stacked 6 times, for 3 seconds. 5.Photosynthesis [Exclusive to Yan]: Yan's Photon Energy Reserve recovery speed is increased by 50%, and during Heavy ATK, she can recover Photon Energy Reserve at a base rate of 3 points/second. 📢[i]Developer's Notes: Given that the Heart-Lung Prothetic is a set of prosthetics that can almost directly change the way a character is played, we fully understand everyone's eagerness to try out the cool power of Legendary set or ,have more set choices (especially for players who like to use the character "Simon"). Core Implants have not only been updated to Legendary quality but also added new Core Implants set effects, including a total of 8 sets including exclusive sets for each participant, which can bring more different builds to each character. For example, Taisuke's "Unmoving" build, and the auxiliary builds of Jean and Yan, can all become possible with the support of the new sets.[/i] [h3]Targeted Prosthetic Exchange[/h3] The v0.5.0 update introduces a groundbreaking feature: the Custom License. This coveted item grants players the ability to designate a primary attribute during Prosthetic Assembly, empowering them to tailor their prosthetics to their exact preferences. Custom License Acquisition Currently, the Custom License can be primarily acquired through store, offering players a convenient means to obtain this valuable resource. In the future, as new difficulty levels are introduced for Team Battles, the Custom License may also be included among the rewards, providing an additional avenue for players to acquire this coveted item. 📢[i]Developer's Notes: The ability to specify a primary attribute during Prosthetic Assembly has been a highly requested feature among players, as it holds the potential to significantly enhance the Looting experience. In response to this overwhelming demand, we prioritized the development of this functionality and are thrilled to introduce it in this update. We hope that the Custom License will empower players to achieve their desired Prosthetic configurations more efficiently, propelling them towards their ultimate Looting goals.[/i] [h3]Expanded Vending Machine Functionality:[/h3] 1.Material and Chip Exchange: Players can now sell Alloy Materials and Conversion Chips in exchange for Computing Power. This Computing Power can then be used to purchase Conversion Chips. 2.Purple Prosthetic Fragment Exchange: Players can exchange Purple Prosthetic Fragments for Orange Prosthetic Fragments in the vending machine. 3.Limited-Time Orange Prosthetic and Custom License 4.Purchases: Using Computing Power, players can make limited purchases of Orange Prosthetics and Custom Licenses. 5.Orange Fragment to Custom License Exchange: Players can exchange Orange Fragments for Custom Licenses in the vending machine. 📢[i]Developer's Notes: We have observed that players have a need to exchange a larger quantity of materials for a smaller quantity at different stages. Therefore, we have launched the "Resource Trading" function to meet the needs of players to quickly obtain the required materials. In addition, we have also added rare items that can be exchanged for ordinary materials in this store, providing players with more convenient and fast choices, allowing them to unleash the maximum value of every material they obtain after overcoming difficulties.[/i] [h3]Extreme Racing:[/h3] [b]Event Period: After v0.5.0 update ~ June 9, 2024, 23:59:59 (UTC0)[/b] Event Description: To celebrate the May major update v0.5.0, the Extreme Racing event will be launched. In "Breaking Show - Breaking Race (Chapter 5)", a new "Extreme Racing" mode will be added. During the event, the Breaking Show clearance time leaderboard will be open. Each character's "Extreme Racing" clearance record will be entered into their own leaderboard (a total of 4 leaderboards for Taisuke, Jean, Yan, and Simon). The shorter the time, the higher the ranking. After the event ends, the top 10 players in each character's leaderboard will be recorded as a side story and permanently preserved in the game's side story and story collection. In addition, the "Extreme Racing" mode will also be converted into a permanent "Difficult" mode. Players can still challenge this more difficult "Breaking Race", but please note that the leaderboard function will be disabled after the limited-time event ends. 📢[i]Developer's Notes: The Breaking Show has always been a platform for fierce competition among contestants, but the true essence of this rivalry has yet to be fully realized. In response to this, the v0.5.0 update introduces the Racing Leaderboard, an exciting feature designed to ignite the competitive spirit within players. Also, by perusing the Racing Leaderboard, players can gain valuable insights into the setups and strategies utilized by top-ranking contestants. This opportunity for observation and learning empowers players to refine their own builds and techniques, propelling them towards greater heights in the competitive arena.[/i] [h3]Bug Fixes:[/h3] 1.Team Match Mode Character Collision: Resolved an issue where the protagonist and the boss could get stuck in Ruru's spawn location during Team Match Mode matches. 2.Ruru Character Glitch: Fixed a bug that caused Ruru to get stuck on the protagonist, preventing them from falling down. 3.Jean and Yan Heavy ATK Energy Consumption: Addressed an anomaly in Jean and Yan's Heavy ATK energy consumption. 4.Taisuke Weapon Modification "Unmoving" and "Retribution" Interaction: Fixed a problem where Taisuke's weapon modification "Unmoving" did not benefit from "Retribution." 5.Jean Weapon Modification "Super Adrenalin Shot!" and "Howling Wind!" Interaction: Resolved an issue where Jean's weapon modification "Super Adrenalin Shot!" did not reduce the energy consumption of "Howling Wind!" 6.Limited-Duration Clones' Behavior After Cross-Layer Transition: Addressed a bug that prevented limited-duration clones from attacking and moving after crossing layers. 7.Aim Assist Functionality: Fixed certain instances where aim assist functionality would malfunction. 8.Driver [Electrical Resistance Nullification] Activation: Resolved an issue where the driver [Electrical Resistance Nullification] would activate even when there was no lightning chain driver present. 9.Resolution Adjustment Issues in Team Mode: Fixed an adaptation abnormality that occurred when adjusting the resolution in Team Mode. 10.Abandoning Matches in Breaking Show: Resolved a bug where abandoning matches in Breaking Show would sometimes prevent players from return. [h3]Additional Optimizations[/h3] 1.Driver Trigger Expansion: Previously, drivers could only be triggered by Basic ATK, Heavy ATK, and Ultimate. Now, all critical hits can trigger drivers, but this comes with a built-in cooldown. 2.Jean Heavy ATK Modification 2-1: The pre-input for "Howling Wind!" has been removed to eliminate issues with being unable to adjust the direction. 3.Louder Upgrade Rewards: a.Rookie III: Adjusted to 10 Orange Fragments. b.All-Star I: Adjusted to Simon Skin, 1 Custom License, and 10 Orange Fragments. 4.Characters' Silhouette Display: When the protagonist is obscured by large monsters, their silhouette will now be displayed. 5.English Context Improvements: Optimized English translations for certain prosthetics, drivers, relics, and weapon modifications. 6.Team Match Mode HP Cap Increase: The Team Mathc HP cap increase reward has been adjusted from +15% to +20%. 7.Performance Optimizations: General performance optimizations have been implemented. [i]The stories of the participants are still unfolding... We are also fully committed to advancing the subsequent versions, such as the "Endless Mode," the fifth character, and the prosthetics remake and fusion, which are substantial projects already in the initial stages of production. We will try to bring these updates to you as quickly as possible.[/i]