Devlog #4
Author: Porridge,
published 4 months ago,
Hi everyone,
We're thrilled to announce the release of v0.6.0, bringing exciting new content and gameplay enhancements to Meta-Ghost: The Breaking Show. We will have a brief introduction of Team Match Difficulty 6 and Prothesis Merge here in our devlog.
[h2]Team Match Difficulty 6[/h2]
Following the exhilarating “Breaking” in Chapter 5, we've now introduced the ultimate challenge for Team Match mode: Difficulty 6! Prepare to face off against formidable bosses like "Father" and "Mother" as you delve into the depths of this intense new difficulty level.
[img]https://clan.cloudflare.steamstatic.com/images//44365122/05b4cc8ff4022c2b21304d48148c66ba50ca9839.png[/img]
But that's not all! In Difficulty 6, you'll also gain access to the "Heat Gate" for +9 Heat, allowing you to push your limits and conquer challenges up to +18 Heat. Brace yourselves for enemies with enhanced attributes, bountiful rewards, and exclusive items that enable the "Attributes Lock" feature.
In response to player feedback, [b]we've streamlined the Heat system in Team Match mode[/b]. Previously, players had to repeatedly clear the same difficulty level to unlock higher Heat levels. Now, when challenging the new Difficulty 6, you can directly access the highest Heat Gate, "+3 Heat," at your discretion.
To further enrich the gameplay experience in Team Match mode Difficulty 6, we've introduced "Match levels" exclusively on Floor 11. In these unique rooms, players will encounter a special objective: defeat hordes of enemies to earn high scores and unlock exceptional rewards.
For a touch of lighthearted fun, we've introduced Mini-Games that lucky players will have the chance to experience. In this current update, we've included two engaging Mini-Games: "Color Maze", its objective is to transform all nine tiles into the same color by strategically stepping on them. Each successful color change earns you points, adding to the excitement of this fast-paced Mini-Game. and "Canine training", you'll take on the adorable task of guiding four colorful puppies to their corresponding color zones. As you skillfully maneuver these furry friends to their designated areas, you'll accumulate points, making Puppy Parade a delightful Mini-Game experience. We're always eager to hear your feedback and suggestions. Feel free to leave a comment below and let us know what you think of our Mini-Games. Your input is invaluable in shaping our future endeavors!
[img]https://clan.cloudflare.steamstatic.com/images//44365122/c630d7b5ac7cb3c5c45497679fde4e5b57e584cb.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44365122/4471bc2e75940a3485e0cb77036473bf60db0b15.png[/img]
[h2]Prothesis Merge[/h2]
As previously announced, Prothesis Merge is a groundbreaking feature that empowers you to replace or upgrade Prothesis attributes, further enhancing your character's abilities. Prothesis Affix encompass two categories: "Secondary Attributes" and "Effects."
[img]https://clan.cloudflare.steamstatic.com/images//44365122/55b0024d4df519b57bd0a8a05e2d4f0fae9294aa.png[/img]
To start Prothesis Merge, you will need to have the Main Prothesis, reached its maximum level +12, the Material Prothesis must be at least level +6, the Material Prothesis must belong to the same body part as the Main Prothesis. For instance, if the Main Prothesis is an Alloy Spine, the Material Prothesis must also be an Alloy Spine. With Prothesis Merge, you can get:
[olist]
[*] When fusing a Main Prothesis with a Material Prothesis, if they share the same secondary attribute or effect, there's a chance that the corresponding Affix level of the Main Prothesis will increase. This probability rises in tandem with the level of the corresponding Affix on the Material Prothesis. If the Affix level on the Material Prothesis is strictly higher than the Affix level on the Main Prothesis, the upgrade success rate is guaranteed to be 100%. Please note that each fusion can only increase an affix level by a maximum of 1.
[*] So far, the maximum level for Prothesis Effect is at 3 and for Secondary Attirbute, is at V. As you elevate your Prothesis through Merge, the affix rating will also evolve, reflecting the increasing power of your enhancements. The current maximum affix rating is "Transcendent III," achieved when all secondary attributes reach level V and all effects reach level 3. No longer are you limited by the initial rating of your Prothesis, whether it was "Excellent," "Superb," or "Perfect." Through the power of Prothesis Merge, any Prothesis can be upgraded to the coveted "Transcendent III" rating (The only distinction between Protheses lies in the minimum number of upgrades required to reach "Transcendent III.")
[*] When fusing Protheses with different effects or secondary attributes, the fusion process will randomly select one affix from either the Main Prothesis or the Material Prothesis to retain on the Main Prothesis. This means there's a chance that the desired affix will be preserved, but there's also a chance it will be "overwritten" by the other affix. To safeguard your desired affixes from being overwritten during Prothesis Merge, we highly recommend utilizing the newly introduced Affix Lock feature.
[/olist]
[h2]Affix Lock[/h2]
Affix Lock feature stands as a crucial tool for safeguarding specific Affix (secondary attributes & effect) during the processes of Prothesis Remake and Prothesis Merge.
[img]https://clan.cloudflare.steamstatic.com/images//44365122/b99ec7bcc55bbe3598327305204cc8bd7e672a53.png[/img]
[olist]
[*] To be able to use Affix Lock, you will need the item “Feature Screening Card” for which can be obtained via Team Match Difficulty 6 and Breaking Show-Hard (Chapter 5), or you can purchase it from the Store (we have also updated the Store layout)
[*] Whether for Prothesis Remake or Prothesis Merge, you can simultaneously lock a maximum of one secondary attribute ) and one effect per operation. Locking an affix consumes one Feature Screening Card, while locking an effect consumes three. A crucial point to note is that Prothesis Reconstruction only generates effects of levels 1 and 2. Therefore, if your Prothesis currently possesses a level 3 effect, it's highly recommended to lock the effect before proceeding with reconstruction to prevent its downgrading.
[/olist]
In addition to the previously mentioned Prothesis updates, we've also optimized the Targeted Prothesis Exchange feature. [b]This optimization introduces a guaranteed "Perfect" Prothesis drop after every 6 exchanges[/b], providing a more streamlined path to perfecting and enhancing your Protheses.
[h2]Additional Optimizations[/h2]
In version 0.6.0, Taisuke, Simon, and Jean have received adjustments to their Weapon Customization options to better balance their combat experiences. Additionally, there are numerous other optimizations and bug fixes that are not mentioned in this document. Please refer to the detailed description in the update announcement for more information:
https://store.steampowered.com/news/app/2507980/view/4204754268633256177
We've concluded our June update, delivering a comprehensive package of enhancements and bug fixes to elevate your Meta-Ghost: The Breaking Show experience. While we've been diligently addressing your feedback and refining the game's core mechanics, we've also been channeling our energy into a truly groundbreaking addition for July: the highly anticipated Endless Mode. Let’s all look forward to that! Thank you for being an integral part of our community. We eagerly anticipate sharing July's groundbreaking update with you!