[list] [*] Most unsafe attacks are less safe now by about 3-6 frames. [*] Damage for all supers has been lowered to about 140 on average, depending on how easy it can be combo'd to/from. [*] Scaling system revamped, attacks do about 10% each (some divided if hit multiple times) [*] Pop Cancels only reward a 10% scaling reduction instead of 50%. [*] Removed Strike's air throw specials (did anyone ever use them?) (Anti-air, Shark Catcher is still there.) [*] No tutorial should softlock now (tho some may need to have their text updated.) [*] Added Depth of Field and Color Grading to environment post-processing -- please let me know if you encounter performance issues with these. [*] Reversals can only be performed during the first 15 frames of getup. You cannot (or should not be able to) cancel reversals into supers. [*] Drargos's CHP hurtbox's adjusted [*] Naeco's CHP hurtbox's adjusted [*] Enjellique should no longer be able to Jellspear from jump instantly and repeatedly -- land has frames now. [*] When a controller is disconnected, players will have 30 seconds to connect a new controller or the game will reload to the splashscreen. [*] Drargos's QCF+KK super now has a new ender; if up is held before the final hit, he'll do a launching kick that is useful for combo'ing in the corner. [/list]