Version 0.32.4 Update
Author: mattrified,
published 2 years ago,
[i]Fixes & General Updates[/i]
[list]
[*] Normal and Special move canceling should be much easier now.
[*] Mouse cursor should not hidden when in windowed mode.
[*] Attempted to address online issues by not allowing players to be "ready" if the application is not focused.
[*] Reduced the amount of energy gained when performing proper input.
[*] Disabled players from gaining energy right after performing a pop cancel for 120 frames.
[*] Changed the color of energy bubbles so they don't disappear on Drargos's stage.
[*] Applies to Gamma, Odon, and Bolt: Lenient input for all charge attacks are now {4},{6} or {2},{8} instead of just {6} or just {8}.
[*] Discord link now accessible from the main menu.
[*] Black screen before a match has a loading icon to show the game isn't hard locked when playing online.
[*] Wipeout meter increases by a value of 2% for every hit starting after 15 regardless of pop cancel use. So 15+ hits, 2%; 30+ hits, 4%; 45+ hits, 6%, etc.
[*] Story Mode is now accessible. There are 4 battles total for now.
[*] IL2CPP compilation and other various optimizations made
[/list]
[i]Altas[/i]
Blessing appears a little closer to Atlas instead of in between him and his opponent.
[i]Gigi[/i]
[list]
[*] Gigi's VO now all implemented (still needs clean-up and volume balancing)
[*] All 20 of Gigi's Combo Challenges Available.
[*] Esca Flash now does damage and contributes to wipeout.
[*] Angler Dive (LK) does more wipeout now.
[*] New VFX.
[/list]
[i]Arctina[/i]
[list]
[*] CHP is more negative on block.
[*] Herald Combination does one less hit and should be more consistent at juggling.
[*] New costume color.
[*] Arctic Rising LK is does not extend as high but stays on screen longer.
[*] Arctic Rising HK reaches higher but does not stay on screen as long.
[/list]
[i]
Rho[/i]
Glacial Fist is active for 10 frames instead of 5.
[i]Octonia[/i]
[list]
[*] Octolariat is her reversal now.
[*] Super Octolariat's first 4 hits are a true blockstring now.
[/list]
[i]Naeco[/i]
[list]
[*] Infectious Dance does fewer hits.
[*] Venom Upper does not launch has high anymore.
[/list]
[i]Strike[/i]
[list]
[*] Gambler Wave upgrades only when Strike has three bars of meter instead of one; it does more damage and is larger but only hits once.
[*] Attacks that turn Strike invisible will only do so when he has three bars of meter instead of one.
[*] Super Gambler Wave pushes opponents further away.
[/list]
[i]Enjellique[/i]
[list]
[*] Jellemental Swap now acts as an armored parried.
[*] Elements swap when using Jellemental Magic like in earlier versions.
[*] The trajectory of the ice elemental project now launches upward instead of acting similarly to lightning like before.
[*] Jellemental Fury throws out fewer projectiles.
[/list]
[i]Odon[/i]
Odon has Dashing Mantis Counterfeit again; however, it is now a charge attack instead of {2}{1}{4}. If fully charged, Odon will travel farther.
Here is a video going over some of the character-specific changes:
[previewyoutube=ZWomLRAqiFI;full][/previewyoutube]