[i]Fixes & General Updates[/i] [list] [*] Normal and Special move canceling should be much easier now. [*] Mouse cursor should not hidden when in windowed mode. [*] Attempted to address online issues by not allowing players to be "ready" if the application is not focused. [*] Reduced the amount of energy gained when performing proper input. [*] Disabled players from gaining energy right after performing a pop cancel for 120 frames. [*] Changed the color of energy bubbles so they don't disappear on Drargos's stage. [*] Applies to Gamma, Odon, and Bolt: Lenient input for all charge attacks are now {4},{6} or {2},{8} instead of just {6} or just {8}. [*] Discord link now accessible from the main menu. [*] Black screen before a match has a loading icon to show the game isn't hard locked when playing online. [*] Wipeout meter increases by a value of 2% for every hit starting after 15 regardless of pop cancel use. So 15+ hits, 2%; 30+ hits, 4%; 45+ hits, 6%, etc. [*] Story Mode is now accessible. There are 4 battles total for now. [*] IL2CPP compilation and other various optimizations made [/list] [i]Altas[/i] Blessing appears a little closer to Atlas instead of in between him and his opponent. [i]Gigi[/i] [list] [*] Gigi's VO now all implemented (still needs clean-up and volume balancing) [*] All 20 of Gigi's Combo Challenges Available. [*] Esca Flash now does damage and contributes to wipeout. [*] Angler Dive (LK) does more wipeout now. [*] New VFX. [/list] [i]Arctina[/i] [list] [*] CHP is more negative on block. [*] Herald Combination does one less hit and should be more consistent at juggling. [*] New costume color. [*] Arctic Rising LK is does not extend as high but stays on screen longer. [*] Arctic Rising HK reaches higher but does not stay on screen as long. [/list] [i] Rho[/i] Glacial Fist is active for 10 frames instead of 5. [i]Octonia[/i] [list] [*] Octolariat is her reversal now. [*] Super Octolariat's first 4 hits are a true blockstring now. [/list] [i]Naeco[/i] [list] [*] Infectious Dance does fewer hits. [*] Venom Upper does not launch has high anymore. [/list] [i]Strike[/i] [list] [*] Gambler Wave upgrades only when Strike has three bars of meter instead of one; it does more damage and is larger but only hits once. [*] Attacks that turn Strike invisible will only do so when he has three bars of meter instead of one. [*] Super Gambler Wave pushes opponents further away. [/list] [i]Enjellique[/i] [list] [*] Jellemental Swap now acts as an armored parried. [*] Elements swap when using Jellemental Magic like in earlier versions. [*] The trajectory of the ice elemental project now launches upward instead of acting similarly to lightning like before. [*] Jellemental Fury throws out fewer projectiles. [/list] [i]Odon[/i] Odon has Dashing Mantis Counterfeit again; however, it is now a charge attack instead of {2}{1}{4}. If fully charged, Odon will travel farther. Here is a video going over some of the character-specific changes: [previewyoutube=ZWomLRAqiFI;full][/previewyoutube]