Hey, shopkeepers! Huge thanks to everyone who played the Demo during Steam Next Fest, added the game to their wishlist, and, most importantly, took the time to write feedback and report bugs and issues! We'd like to let everyone know that the Demo will stay live even though Steam Next Fest is over. We'll continue updating it and let you test it and give more feedback so that, in the end, it will be an awesome experience for everyone! [h1][b]SAVE SYSTEM[/b][/h1] This update [b]DOESN'T[/b] add a saving system. We're still working on it because we don't want to rush and implement a flawed saving system into the game. We want to test things out so that, in the future, your saved progress won't be affected by our updates. We're really, really sorry for launching a Demo without a saving system, but we never expected players to spend hours playing it. It's overwhelming that players didn't criticize us about this matter and only mentioned that it would be nice to have a feature like this. [h1][b]BUG FIXES[/b][/h1] [list] [*]Resolution options now populate only with resolutions your monitor can handle/support. [*]When moving a building (e.g., a shelf), location markers appear to show possible moving locations. [*]Opening the Portal triggered the wrong soundtrack. [*]Cooked Meat and a few other products had the wrong offset while being placed, preventing placement on tables. [*]Guards in the King's Camp wouldn't play the correct animations. [*]The player character no longer plays the attack/use animation while having a weapon/tool equipped and placing products on tables. [*]The Smelter asset is now being placed correctly. [*]You can no longer move tables that have rocks on them (or any other products). [*]Moving a buildable (e.g., a table) disables the collision until it's being placed, so players can no longer teleport and clip through walls. [*]The Main Menu button in the Pause Game now triggers a warning instead of performing the action immediately. [*]Wildlife now drops the correct items. [*]You can now craft Brooms and Leather Boots in the Crafting Table. [*]While placing a product, the entire product is correctly colored with GREEN/RED to show if placement is possible or not. [/list] [h1][b]BALANCE FIXES[/b][/h1] [list] [*]The Royals will understand that your product selection is limited and won't prohibit 3-5 items when you barely have 2 to sell. [*]In the first 3-5 days, you get at least 4-5 daily customers even if your shop's stats are awful. However, you still need to clean the place a little, though. [*]Time passes slower, and stats are consumed at a slower rate during the first 3 days to allow you to accommodate in the valley. [*]Weights of some items have been reduced. [*]Maximum Inventory Weight has been increased (40kg -> 50kg). [*]Customers have been educated a little and now understand that you are just starting out. They are less likely to get upset and leave the store for no reason, even if you have what they want to buy. [/list] [h1][b]ADDED[/b][/h1] [list] [*]You can now see how many portal openings you have by using the Management Table or by looking at the lever and observing how many lights are lit. [*]Added map icons for Portal Lever, Basement Hatch, and Tax Collector. [*]Added a system that allows you to spawn a directional marker on the Map by clicking an icon on the Map. [/list]