Hello there, Shopkeepers! It's been a long time since we've updated the Demo so let's get straight to the patch notes: [h2][b]SAVING SYSTEM[/b][/h2] Yes, that's right, we finally have a saving system! We've put a lot of work into designing and implementing a dynamic system that should not have any issues no matter how many times we'll update the game in the future. In order to save the game, you need to build a Bed and Sleep. [h2][b]NO LONGER A HARDCORE SURVIVAL[/b][/h2] After a lot of consideration, we've decided the game should be more about managing the shop and not about fighting with Hunger and Thirst in order to make it to the next day. [list] [*]Hunger and Thirst drop at a slower rate [*]Consumables(e.g. food, drinks) got their bonuses increased [*]Smell: players will go from CLEAN to SKUNK in 3 days [*]Needs: even digital shopkeepers need a bathroom break. Eating/drinking will increase the Needs stat. If this stat is full, consumables bonuses will be highly depreciated [*]Missing Health now regenerates over time if no damage is inflicted for 10 seconds [*]Fall Damage has been balanced but don't think you can jump from the top of a mountain and survive [*]Jumping consumes less Stamina [*]Stamina consumption and regeneration have been balanced, players should be able to run for longer periods of time [*]There are still penalizations: if Hunger or Thirst are below 10%, Stamina will be consumed faster and regenerate at a slower rate [*]If the inventory is too heavy, Stamina will regenerate at a slower rate and the player won't be able to run or jump [/list] [h2][b]SLEEPING, RESTING AND SLEEP DEPRIVATION[/b][/h2] We've received a lot of complaints and feedback about our previous system, it worked but it didn't fit a management game. [list] [*]The player now can sleep even if Hunger or Thirst are low [*]You can no longer sleep for custom periods of time(e.g. 2h). No matter what hour you decide to go to sleep, you'll wake up next day at 07:00. [*]The player now can stay awake for 17 hours straight before SLEEP DEPRIVATION will settle in, upon that you have 1 hour to go to sleep or you'll FAINT [*]If you FAINT, you'll wake up next day around 12:00 meaning you'll open the shop really late [/list] [h2][b]SHOP SPECIALIZATION[/b][/h2] We've reworked the way Shop Specialization is calculated, customers can now order multiple items from multiple classes meaning it will be easier for you to specialize in a matter of ~2 days. If you stop selling an item for 2 days, customers will no longer ask for it unless you put it for sale again. [h2][b]STORAGE CHEST REWORK[/b][/h2] The initial Storage Chest system was ok but it didn't feel that good nor it made sense as 30 Swords would take the same space as 30 Apples. We've opted for a system which has slots and allows items stacking per slot. In a Storage Chest with 10 slots and a maximum of 10 items per stack: [list] [*]You can put 10 swords [/list]or [list] [*]You can put 100 Apples (10 Apples per slot) [/list] We've also implemented a system that allows you to put a custom label on your Storage Chests. You can do that by opening a Storage Chest and clicking the Pencil button. After typing your custom label, simply press Enter or click away. [h2][b]ADDITIONS, CHANGES & REMOVALS[/b][/h2] [list] [*]We've removed the Patch Notes UI from the Main Menu [*]Master Sound Setting default value will be 35% from now on [*]The Demo now allows players to play for 10 days (used to be 9) [*]We've removed the Choose Class UI when starting a New Game, we have other plans for it [*]We've added Inverted Axis Options and we are really sorry for not having them in the first place! [*]We've balanced the drop rates of the skeletons. Take care, we've also increased their damage! [/list] [h2][b]BUG FIXES[/b][/h2] [list] [*]Items with a price of 1 coin wouldn't sell correctly in the King's shop [*]You could craft items even if your inventory was full causing you to lose the crafted items [*]Animals' collision could launch the player really high into the sky [*]While sheering a sheep, some wool would disappear into the ground [*]There were a few floating trees on the map [*]Paintbrush sound effects were not affected by settings [*]Closing the UI of a crafting bench wouldn't stop the crafting process sometimes [*]The player could open multiple UIs which would stack on top of each other causing the mouse to disappear [*]Some decorations couldn't be placed due to bad collision, all decorations should be placeable now [*]Tutorial quests were affected by sleeping causing loss of progress [/list] We know it's not a lot of new content, we're currently fixing/reworking/polishing the current systems as we feel it's better to fix things at their time rather than adding 100 features and have a broken game. We would like to thank everyone who played the Demo, gave feedback or reported bugs and issues! It means a lot to see the community grow day by day! Feel free to report problems and express ideas as this game will be shaped by the community!