After some feedback from the latest patch, a couple of bugs have been found and eliminated. One where the tutorial could proceed without the player following the guide and one where popups of the UI was shown outside the screen. These have been fixed in this update. On top of that there's been made changes to the way torchlights work is rendered. For some context; the torchlights have from the beginning been something that everyone playing the game or viewing a trailer has commented, either they loved it or they hated it. I've been a bit hesitant with changing it, because so many people also like it and I think that they provide a nice atmosphere. However, after some thoughts and trying out different things, I've made some changes that hopefully makes more people like them. They are now less intense in the lights, but still provides some atmosphere. Also the radius has been made a bit wider, while the intensity drop per distance is set up, meaning that we get a smoother transition between lighted and non-lighted areas and the light feels less cut off. Hopefully this change will make the lights feel more natural and less eye catching, while still providing some atmosphere to Margoq's Lair. I might still adjust the values a bit, to make it feel just right. Let me know what you think! A screenshot of the changes can be seen here: Before: [img]https://clan.cloudflare.steamstatic.com/images//44680941/9b6a9e2551da2885587f179664409b4c20657e1a.png[/img] After: [img]https://clan.cloudflare.steamstatic.com/images//44680941/e5ce78d23a461bf41c795e98c504ec4887864974.png[/img] The tutorial was also a bit lengthy and texty. I've changed it a bit, so that it is shorter, while still going through the neccessary steps for people to understand the game. I hope that the changes fit you well. Feedback always welcomed! Best regards, Mathias Zillo Christiansen Zillo Games