This update has quite a few changes. The changes are primarily based on feedback from players and while there isn't any one big change, the game feel much more polished now. Changes include: [list] [*] Summary version of pick-profile screen, to give an overview and hide away details. [*] Dropped [i]souls [/i]are attracted to players when close by, thus easier to pick up. [*] [i]Souls [/i]heal for a small amount of health, giving another opportunity than just [i]potions [/i]to heal. [*] The death screen is improved making the player aware that they've been killed before popping open a window. [*] Players cannot die from a single large blow if they are above 20% health - this is implemented to avoid frustrating player deaths that feels unfair. [*] Elites' and super-elites' [i]berserker [/i]mode now has a 1 second cast time, and the creature gets a bit bigger to ensure players sees it. [*] Bats can't go into [i]berserker [/i] mode anymore. [*] Font is changed throughout the game, to give a more coherent player experience. [*] [i]Amulet [/i]abilities have reduced cooldown [*] Items has gained a [i]Power[/i] attribute, which gives a quick summary of the power of the item across other stats. [*] New items in the inventory now have values that compare their stats to the equipped item's stats. [*] Gathered [i]souls[/i] are now hidden form the main UI and shown in the inventory instead. [*] Quest UI is now hidden in tutorial level. [*] [i]Dash [/i]is now not available before needed in tutorial. [*] Grayed out background when popups are open. [*] The name of dropped items are now invisible before mouseover. Instead dropped items of all qualities has a small light added to them, in order to ensure players still see them. [*] Players are now notified when quests are completed. [*] [i]Meteors [/i]from the [i]Firestorm [/i]curse now deals less damage. [*] [i]Fireballs [/i]now dies when going off screen. [/list] [img]https://clan.cloudflare.steamstatic.com/images//44680941/49b2ab0592a2768631cdf7ac5d165f14120b21c7.png[/img]