Version 1.4.0
Author: Erik Svedäng (AB),
published 1 month ago,
The big thing with this patch is game balance, here are the highlights:
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[*] The 'Haze' card that has been wreaking havoc in the meta for the last few days has been made a lot weaker. It now takes 2 hp to activate (rather than just 1) and it also makes your unit get -1 power until end of turn, making repeated attacking much less effective. The card is still being carefully watched, and if it keeps being a problem additional measures against it will be taken.
[*] 'Reinforced Walls' now only adds 1 armor (and no Spell Immunity).
[*] 'Sentry Tower' now has one less hp.
[*] The ability on 'Moving Castle' only affects creatures (not all units).
[*] The struggle to make 'Buoy' playable continues :) It has been granted two more keywords; Spell Immunity and Duelist.
[*] 'Final Concoction' isn't legendary anymore, that was a typo when it was introduced in version 1.3.0.
[*] The following units have had their cost/power/hp/speed adjusted in various ways: Dark Princess, Mist Troll, Forest Troll, War Elephants, Snurk, Sly Dragon, Shady Marketplace, Desert Troll, Loyal Knight, Backstabber, Imp Renegade. Some for the better and some for the worse!
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There are also a few important bug fixes:
[list]
[*] Now each player receives a starting hand even when the last player times out in the first round of the game.
[*] You can't accidentally play cards from hand while choosing a target for an ability.
[*] Only players who have played at least one complete game (resulting in a win/loss/draw) are listed in the rankings.
[*] Flying units that are pushed off the game board will die instead of being stuck indefinitely (this fix only affects matches played with card pool version 4 and above).
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Enjoy!