The big thing with this patch is game balance, here are the highlights: [list] [*] The 'Haze' card that has been wreaking havoc in the meta for the last few days has been made a lot weaker. It now takes 2 hp to activate (rather than just 1) and it also makes your unit get -1 power until end of turn, making repeated attacking much less effective. The card is still being carefully watched, and if it keeps being a problem additional measures against it will be taken. [*] 'Reinforced Walls' now only adds 1 armor (and no Spell Immunity). [*] 'Sentry Tower' now has one less hp. [*] The ability on 'Moving Castle' only affects creatures (not all units). [*] The struggle to make 'Buoy' playable continues :) It has been granted two more keywords; Spell Immunity and Duelist. [*] 'Final Concoction' isn't legendary anymore, that was a typo when it was introduced in version 1.3.0. [*] The following units have had their cost/power/hp/speed adjusted in various ways: Dark Princess, Mist Troll, Forest Troll, War Elephants, Snurk, Sly Dragon, Shady Marketplace, Desert Troll, Loyal Knight, Backstabber, Imp Renegade. Some for the better and some for the worse! [/list] There are also a few important bug fixes: [list] [*] Now each player receives a starting hand even when the last player times out in the first round of the game. [*] You can't accidentally play cards from hand while choosing a target for an ability. [*] Only players who have played at least one complete game (resulting in a win/loss/draw) are listed in the rankings. [*] Flying units that are pushed off the game board will die instead of being stuck indefinitely (this fix only affects matches played with card pool version 4 and above). [/list] Enjoy!