This update (version 1.3) includes 18 new cards, and numerous tweaks to the existing ones. A few examples: [list] [*] The 'Legionary' who can push other creatures away (perhaps to their doom?) [*] A 'Paratrooper' who can spawn anywhere on the board. [*] Several new useful buildings, and a card to help keep them safe. [*] One more card to help plant based decks. [*] A new medallion. [*] Two new "Legendary" (limit 1 per deck) creatures. [*] A very efficient aggro creature, but it will cost you something else... [/list] Many of the old cards have gotten their mana costs adjusted, usually by adding more color requirements. This is to avoid too many "good stuff" decks that play a four colors, since it's often easy to get access to a few random hexes during the course of a game. Reliably getting two or three of each color is much harder... so design your decks accordingly. There's also a bunch of bug fixes and general improvements, here are the most important ones: [list] [*] The map generation for 3- and 4-player games has been tweaked to make hexes a bit easier to access and not accidentally lock one player out of the game. [*] Lots of clarifications on card abilities to increase confidence when using them. [*] The cost of activated abilities is presented more clearly in the UI. [*] Prevent AI from crashing in certain situations. [*] Proper cleanup of controlled hexes and units when a player resigns. [*] Elo calculations in multiplayer games is more fair (losing used to lower your rank too much). [/list] Thanks a lot to everyone who has played the game, all of these changes are a response to your feedback! Keep it coming, and see you on the battlefield :)