Version 1.3
Author: Erik Svedäng (AB),
published 2 months ago,
This update (version 1.3) includes 18 new cards, and numerous tweaks to the existing ones.
A few examples:
[list]
[*] The 'Legionary' who can push other creatures away (perhaps to their doom?)
[*] A 'Paratrooper' who can spawn anywhere on the board.
[*] Several new useful buildings, and a card to help keep them safe.
[*] One more card to help plant based decks.
[*] A new medallion.
[*] Two new "Legendary" (limit 1 per deck) creatures.
[*] A very efficient aggro creature, but it will cost you something else...
[/list]
Many of the old cards have gotten their mana costs adjusted, usually by adding more color requirements. This is to avoid too many "good stuff" decks that play a four colors, since it's often easy to get access to a few random hexes during the course of a game. Reliably getting two or three of each color is much harder... so design your decks accordingly.
There's also a bunch of bug fixes and general improvements, here are the most important ones:
[list]
[*] The map generation for 3- and 4-player games has been tweaked to make hexes a bit easier to access and not accidentally lock one player out of the game.
[*] Lots of clarifications on card abilities to increase confidence when using them.
[*] The cost of activated abilities is presented more clearly in the UI.
[*] Prevent AI from crashing in certain situations.
[*] Proper cleanup of controlled hexes and units when a player resigns.
[*] Elo calculations in multiplayer games is more fair (losing used to lower your rank too much).
[/list]
Thanks a lot to everyone who has played the game, all of these changes are a response to your feedback! Keep it coming, and see you on the battlefield :)