General Bug Fixes
Author: nianniankaikai,
published 1 year ago,
[list]
[*]Fixed a crash where a completed animal-management cloning chamber tries to automatically summon a drone for delivery while the CRISPR building is being moved
[*]Fixed a crash when factory workers path to new structures that are placed on un-erased rotational data from previously deleted enclosures
[*]Fixed Aquarium Zoo crashing at the end of day 2 if the Research Hub is not built
[*]Lake tiles can now be deleted in Build mode (however, they are non-refundable)
[*]Opening the CRISPR panel no longer freezes the game on ultrawide monitors
[*]Enclosures no longer build a "bridge" across lake tiles when using the "Change Type" feature
[*]Fixed having too many trees in a big zoo slowing the overall game performance
[*]Fixed buildings and crop rendering sometimes disappear when using the "Change Type" feature for enclosures
[*]Using the controller will no longer change the time scale when the build bar is active
[*]Reduced save file size regarding storeroom storing too many poop stock entries
[*]Animal-poop no longer spawns inside enclosure items causing them to be unreachable by default after loading from a save file
[*]Fixed corrupted enclosure tile (that generates on moving of enclosures) on save file load
[/list]