This update takes care of several issues, while we work towards our next major update. [list] [*] Fixed Keeper blocked issue when trying to internal navigate in some pen situations (there may still be issues, however we are trying to fix them as we find them) [*] Fixed unlocking all enrichment when using the sandbox cheat (existing saves using the cheat will be updated) [*] Made animal selection UI less clunky (now requires less clicks) [*] Fix crash when trying to rotate and place For Sale sign [*] Changed work ethic to no longer be reliant on the hidden stat combination of determination * frustration, now all employee stats are visible to the player, and work ethic directly shows "determination" and no longer changes over time. [*] Fixed bug where seasoning value would reset to 0 when moving a shop [*] Fixed a rare bug where factory processing times would sometimes go to extremely high values [*] Fixed crash if you destroyed a CRISPR building and tried to clicked track on the CRISPR notification that points to a non-existent animal. [*] Fixed bug where floor volumes could still be painted while critical choice notifications are still on screen. [*] Added additional code to the breeding building system, to try and stop a hard to replicate crash reported by the community [/list]