Ladder It Up #3 - Improved Ladder Consistency, Increased Grab Range, and more
Author: Voxel,
published 3 months ago,
Hello after a short break! I'm back with another update aimed at improving the consistency of the ladder during spawning.
[list]
[*] [h3]Improved ladder consistency.[/h3]
The ladder will now rotate much less and should no longer twist uncontrollably upon spawning.
[*] [h3]Slightly increased the jump HEIGHT when the player is at normal size.[/h3]
This helps solve the issue of some jumps requiring pixel-perfect precision or being inconsistent.
[*] [h3]Slightly extended and thickened the zone needed to pick up the ladder. [/h3]
In other words, it should be easier to grab it now.
[*] [h3]The character has been moved forward by a few units (visual only). [/h3]
This gives the player better control and awareness of whether they jumped too early or too late.
[*] [h3]Adjusted the size and angle of some rocks to achieve greater consistency when landing the ladder.[/h3]
[*] [h3]Smoothed out distance restart.[/h3]
The camera will now smoothly return to the default position if the player moves.
[*] [h3]Camera restart will no longer activate when the player makes micro-movements. [/h3]
[*] [h3]Fixed a bug that caused particle effects not to appear when spawning the ladder in space.[/h3]
[/list]
That's all for now! Remember, you can report any bugs via the Steam forum or in reviews. And remember, keep Ladder It Up!