Hello after a short break! I'm back with another update aimed at improving the consistency of the ladder during spawning. [list] [*] [h3]Improved ladder consistency.[/h3] The ladder will now rotate much less and should no longer twist uncontrollably upon spawning. [*] [h3]Slightly increased the jump HEIGHT when the player is at normal size.[/h3] This helps solve the issue of some jumps requiring pixel-perfect precision or being inconsistent. [*] [h3]Slightly extended and thickened the zone needed to pick up the ladder. [/h3] In other words, it should be easier to grab it now. [*] [h3]The character has been moved forward by a few units (visual only). [/h3] This gives the player better control and awareness of whether they jumped too early or too late. [*] [h3]Adjusted the size and angle of some rocks to achieve greater consistency when landing the ladder.[/h3] [*] [h3]Smoothed out distance restart.[/h3] The camera will now smoothly return to the default position if the player moves. [*] [h3]Camera restart will no longer activate when the player makes micro-movements. [/h3] [*] [h3]Fixed a bug that caused particle effects not to appear when spawning the ladder in space.[/h3] [/list] That's all for now! Remember, you can report any bugs via the Steam forum or in reviews. And remember, keep Ladder It Up!