Version 2.0.1.0 IMPORTANT: If you are experiencing crashes and have an AMD card, please visit the link below to get an optional driver update. There was a known issue that AMD recently fixed: https://www.amd.com/en/support/kb/release-notes/rn-rad-win-20-1-2 Playlists![list][*] Phase 1: local playlists. Now you can create and save a list of your favorite scenarios on the Workshop. [*] We’ve added some default playlists that some may find useful. [*] Until we get online playlists completed, you can share playlists by grabbing them from here: /Program Files (x86)/Steam/steamapps/common/FPSAimTrainer/FPSAimTrainer/Saved/SaveGames/Playlists [*] In the near term we will be adding functionality to upload Playlists to the Steam Workshop, similar to how people can upload scenarios. [*] Other Playlist options, such as shuffle, are in the works too. Let us know what you think and what you think would make it even better![/list] UI Rework![list][*] The sandbox design was getting a little stale, so we did a huge refresh to the look and feel. [*] The Scenario Browser is significantly more responsive than it was before! [*] When paused, there is a gear icon that shows up at each weapon in the hotbar - clicking that brings you directly to the per-weapon settings menu. [*] Palette.ini functionality is temporarily non-functional, but it’s something we are working on supporting with the new UI. We want to turn this into a feature properly supported inside the game options menu so you can customize the UI colors there.[/list] More settings available in the Trainer![list][*] We’ve unified our settings system in order to offer you more customization. [*] More resolutions (note, some resolutions may look weird in the Trainer). [*] Note that custom sounds for weapon shots/hits are currently not available in the Trainer, but kill confirmed and spawn can be changed. We are working on redoing the per-weapon settings to support this.[/list] Support for specific games![list][*] Added “Fortnite Percent” sensitivity scale (0.005555 yaw) that matches Fortnite’s updated sensitivity scale. Users who were previously on “Fortnite Slider” or “Fortnite Config” will be automatically converted to this new scale. [*] Added “Valorant” sensitivity scale that matches Valorant’s 0.07 yaw. [*] Added “Diabotical (arcmin)” (1/60 yaw) sensitivity scale that matches when Diabotical’s yaw and pitch are set to 1. [*] Added “Valorant” FOV scale that matches Valorant’s FOV on 16:9 resolutions (in the future we will support the same stretching/squishing they they do on other aspect ratios, but we’re not quite there yet). [*] Added “Custom” sensitivity scale that exposes custom yaw options and an optional multiplier by FOV. [*] Updated Paladins sensitivity scale to account for FOV (note, this is approximate… there are some nuances with Paladins input that make this very difficult to capture perfectly).[/list] Community Requests![list][*] Added “FullBright” sliders for walls and floors. Note this works best with Metallic also set high. [*] Weapons that are flagged as not being able to zoom will now allow players to set a zoom sensitivity multiplier under Game Options -> Weapons, and pressing the Zoom/ADS input while using such a weapon will apply that sens multiplier without changing FOV. E.G.: Play “Tile Frenzy”, set Zoom Sens Multiplier to 0.5, and use your Zoom/ADS input to halve your sensitivity. Note this only changes your sensitivity and not your FOV. [*] Scenario Timer now pauses when the Challenge Scoreboard is shown. It also will be representative of real time passed even if timescale isn’t 1. [*] Under per-weapon settings, players can now change the Shoot Sound Cooldown and Hit Sound Cooldown (this feature has been removed from weapon profiles and now only exists as an end-user option). [*] Under per-weapon settings, when a weapon has manual recoil negation, there is an end-user option to disable that. [*] Added Scenario Challenge option to limit hipfire FOV to a certain range (currently hML/Clamped Horizontal).[/list] New sounds![list][*] There are now new default sounds and a bunch more sounds to choose from. As always, you can add your own .ogg files to the sounds folder and use them in-game. (We recommend using Audacity to convert sound files to .ogg format) [*] We renamed the sounds to conform to some standards and have the sound pickers automatically filtering to the input (e.g.: kill confirmed will search for “kill”, spawn will search for “spawn”), but you can always clear the filter and use any sound file as long as it’s in .ogg format.[/list] Analytics! [list][*] Starting next week we will be turning on analytics to collect data about game usage patterns so we know where best to focus our development, and you will be required to accept a EULA on Steam when we enable this functionality. We will not be selling this data to third parties or use it for any advertising purposes. [*] The scope of the data we're looking at is limited to what screens/events happen in-game. We want to better understand usage of the software, optimize performance, and prioritize feature development according to what we find with this data.[/list] Fixes![list][*] When first loading the Sandbox, ADS will now work without having to reload the scenario. [*] T1 Drop scenarios will now act like they used to in 1.x… explanation: [list][*] If the character profile has gravity scale of 0, aerial friction always applies. [*] If the character profile has gravity scale >0, aerial friction only applies while the character is moving horizontally faster than their base run speed.[/list] [*] Trainer: adjusted despawn timer of targets for Assault Rifle. [*] Trainer: better scroll box support. You can now navigate scroll. boxes with the scroll wheel or the up/down arrows. [*] Trainer: some adjustments to the feedback/analysis system.[/list] Feel free to join our [url=https://discord.gg/Z8hGxnM]Discord[/url] server and let us know if you have any feedback!