1.0.8.0 Changes: QOL: [list] [*] Added a spot at the top of the Leaderboards that shows the number of score entries and median score. [*] Added progress bar to indicate how far the game is along in caching scenario data from the Steam Workshop when it's first run. [*] Made modifications to the way tooltips for the scenario browser are handled. The end result is that the scenario browser should load a good bit faster when you pause the game. [/list] Profile stuff: [list] [*] Added a Character Profile option to invert the logic for "Blocked FOV spawn". This enables scenario authors to force enemies to spawn in front of the player, which may be desired to cut down on RNG for tracking scenarios. [*] Added a new Scenario option for Movement-Based Scoring that rewards points for having the player rhythmically changing directions of movement, according to rules defined below. [/list] When the player moves Left or Right, a bar in the UI begins filling, then changing to the other direction gives points and depletes the bar. The bar has three sections that represent the multiplier on score that the player will receive. The amount of points rewarded is "time spent moving in that direction" * "multiplier for the duration". As an example, the default time values are set to 0.25, 0.5, 0.75 and the default values for multipliers are 1, 2, 3; This means if the player spent between 0-0.25 seconds in one direction and changed, the time he was moving is multiplied by 1 and added to his score. If he spent between 0.25-0.5 seconds before changing directions then the time is multiplied by 2 and added to his score. If he spent between 0.5 and 0.75 seconds before changing directions then the time is multiplied by 3 and added to his score. If the player goes longer than 0.75 seconds in the same direction, it still only counts as 0.75 seconds. This gives the player an incentive to go the full 0.5-0.75 seconds then change direction, but letting the bar go entirely full not desired.