1.0.7 Changes: [list] [*] Updated Unreal Engine version from 4.19 to 4.21. This resolves the long standing memory leak due to drawing 2d things in 3d space (such as the floating combat text), and makes the game start on the primary monitor for all users. [*] Fixed the "shotbug" where longer up-times of the game resulted in deviations to fully automatic weapon DPS. [*] Added "Switch Time Reduction" to Weapon Profiles, which allows characters to change weapon before the current weapon is ready to fire again. Example: 0.8 secs between shots for a weapon with the new variable set to 0.5 means that 0.3 seconds after shooting the weapon, your character is allowed to change to another weapon. [*] Added "No Dodging" and "No Aiming" as Bot AI options (which entirely blocks AI Dodging and Aiming from occurring, for performance reasons) [*] Separated Burst functionality into the new burst variable. Made Charge work with burst. Stuff like Zenyatta's right click is now possible. Also, I believe I made it so any existing Burst weapons were properly converted to the new variables... [*] Made scenario browser not automatically filter on each text change (user has to press enter or change focus). Back when there were only 30 scenarios on the workshop, filtering each key press happened much faster... [*] Fixed "My Scenario" bug when editing scenarios, hopefully. [*] Fixed exploit for scenarios that are intended to lock FOV to a certain value. [*] Floating point inputs in menus will now show an extra digit of precision. [*] Limited Overshot protection to 250ms [*] Expanded range of inputs for some scenario creation variables [*] Made explosion properly use random(min,max) of flat knockback variables. [/list]