1.0.6
Author: KovaaK,
published 6 years ago,
1.0.6 Changes:
[list]
[*]Added scenario scoring option for "Score per distance traveled". Scenario authors can now provide incentive for players to move around while aiming!
[*]Added options for third person camera under Character->Main for scenario authors.
[*]Added Weapon option for "Force First Person In ADS" to make otherwise third-person characters go to first person when zooming in. This defaults to on.
[*]Exposed a third friction-related variable for character physics (linear decrease in velocity over time on the ground). Also renamed the other two to hopefully be more descriptive.
[*]Updated default list of Favorite Scenarios for new users (Added Tile Frenzy & Mini, Ascended Tracking v2, 1wall5targets pasu, Cata Plasma Long Strafes, and Thin Aiming Long - check these out if you haven't yet!).
[*]Fixed Zoom FOV and Sensitivity Scaling inconsistencies (Weapons with 0.0 time to zoom in were not reading the right variables).
[*]Re-did code around spawning bots for challenges so that it shouldn't be possible to end up with more bots in the challenge than intended. They also no longer reset their velocity and health a split second after spawning.
[*]Re-did code for challenge timer so that it uses some different methods. There was something weird going on for people who played the game for a _very_ long time that resulted in the challenge countdown going slower than it should.
[*]Respawning clears stun.
[*]Respawning blocks "bogo jump" until you let go of jump and press again.
[*]Made Challenge Timer more precise when it is down to the last 10 seconds.
[*]Removed "ADS/Zoom" text from hotbar when the character you are playing doesn't have any weapons capable of zooming.
[*]Added option to hide UI element for remaining time on challenge.
[*]Added vertical spawn offset for character profiles.
[/list]
Note:
The Paladins and UE4 sensitivity scales are inaccurate. When I first implemented Paladins sens, I was unaware that the game's yaw/sensitivity was dependent on FOV. I plan on eventually changing the sensitivity options in this game to allow for custom yaws, and I encourage people to use https://github.com/KovaaK/SensitivityMatcher/releases/latest to figure out how to convert sensitivity between games!