World update
Author: VCT,
published 8 months ago,
With this development update, Konkwest is now almost ready for release. A release, which unfortunately won't be coming as soon as I hoped it would. I had a multiplayer playtest session yesterday and there are still a number of relevant bugs to be fixed. I have therefore moved the expected release time for the game to May 2024. When Konkwest comes out I want every player to have a great time building their empire!
[b]World[/b]
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[*] Corrected elevation data for Asia, Africa, Australia, and Oceania so these continents now appear with more correct elevation in the game.
[*] The more a place's industry is developed, the more of a city appears there visually.
[*] Arabia: Added one additional place each to Yemen and Oman.
[*] China: Split Hebei into Northern, Southern, and Western Hebei, so it won't be as easy to defeat China by surrounding Beijing.
[*] Pakistan: Split Pakistan's former two places into four new ones: Eastern Balochistan, Sindh, Western Punjab, and Northern Pakistan.
[*] Uzbekistan: Created Karakalpakstan as a new place in western Uzbekistan.
[*] Sudan: Created the place Northern Sudan by splitting it off from Port Sudan.
[*] Tibet: Split Tibet into the places Tibetan Plateau, Himalayas (East, Center, and West), and Kunlun.
[*] Xinjiang: Created, in addition to the places Dzungaria and Tarim Basin, a new place for the Tian Shan.
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[b]Map modes[/b]
[list]
[*] New: Power per Country: This map mode colors the countries based on how powerful they are.
[*] New: Players: Only countries played by players in multiplayer are highlighted.
[*] Updated colors for neutral countries and places without country in the diplomatic map mode.
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[b]Music[/b]
[list]
[*] Added a new piece to the soundtrack: "A Palace for Spies" by Leon Richter.
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[b]NPC AI[/b]
[list]
[*] There are now difficulty options for the AI: easy, hard, and mixed. With the mixed settings some countries will use the easy AI settings, and some will use the hard ones.
[*] NPCs use the mechanics to change the region of places and to unite regions to expand their main region.
[*] NPCs unite their regions sometimes.
[*] NPCs send and answer truce requests more reasonably.
[*] NPCs typically target smaller countries when deciding who to attack.
[*] NPCs use regional specializations.
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[b]Game Mechanics[/b]
[list]
[*] There is now a button to develop industry in a specific region.
[*] Improved automatic naming for new regions.
[*] There is now a victory screen when only one country remains in the world, with a celebratory popup and fireworks.
[*] Added a filter for inappropriate words when naming things.
[*] Regional specializations now default to appropriate ones.
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[b]Netcode[/b]
[list]
[*] You can now choose "Automatic" as your server region (which is also the new default option).
[*] Improved player list synchronization.
[*] Improved player ready status synchronization.
[*] Improved player country synchronization.
[*] If plan submission in multiplayer fails for over 10 seconds the plans of players who didn't submit (due to a network issue) will be ignored.
[*] De jure country IDs are now synchronized when new countries spawn.
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[b]Keyboard shortcuts[/b]
[list]
[*] You can use [i]Esc[/i] to open or close the main menu.
[*] You can use [i]Enter[/i] to accept popups.
[*] You can use [i]Backspace[/i] to decline popups.
[*] You can use the keys shown in tooltips to access specific functions in the game, when the respective buttons are visible, such as [i]space[/i] to ready up and [i]c[/i] to conquer.
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[b]Localization[/b]
[list]
[*] Place names on the globe now support Arabic characters.
[*] Added more translation content.
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[b]Android[/b]
[list]
[*] Reduced the size of the adaptive app icon foreground element to better fit typical display formats.
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[b]Bugfixes[/b]
[list]
[*] You can not attack a country immediately after making peace anymore.
[*] The People's Republic of China, Democratic Republic of the Congo, and Democratic People's Republic of Korea now have correct abbreviations.
[*] The develop industry in country button can no longer target level 10 places.
[*] Two NPCs can no longer remain on the world peacefully forever.
[*] Players joining a multiplayer game will now correctly stop playing their singleplayer country.
[*] When there are n players in the game and n-1 players are ready, the game no longer advances unintentionally.
[*] After peace agreements with land exchange the affected countries now perform an integrity check and label adjustments.
[*] When making a white peace the larger country now always returns land to the smaller country before the reverse.
[*] Fixed an error occurring when an attacker, winning a war through a peace deal, receives no places.
[*] You can immediately start playing a newly created custom country again.
[*] If the game detects a desync you will no longer stay in spectate mode.
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[b]Known Issues[/b]
[list]
[*] The turn timer is broken. It first causes some strange glitch and then two turns happen at once if it expires.
[*] Creating custom countries causes the game to soft lock.
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