In Konkwest expansion actions are now symbolized by exploding rockets instead of just explosions. Also there is a lot of new music implemented! [b]Netcode[/b] [list] [*]The game no longer soft-crashes when the host disconnects from a multiplayer game. [*]The multiplayer system works as intended again using room codes, which are now properly used and enforced. [*]Cross-platform multiplayer between Windows and Android is confirmed functional. [/list] [b]User Interface[/b] [list] [*]Long tooltips are now displayed across multiple lines instead of running over the edge of the screen. [*]The multiplayer button is correctly labeled when in multiplayer. [*]Tooltips, the place UI, and multiselector options now support Arabic script properly. [*]Help articles no longer glitch out near the screen edges when scrolling. [*]It is now possible to open the power info for places with no country and for places with no power. [*]The loading screen can show the mountain image from the leaderboard. [*]The "Enter player name" popup opens after the loading screen instead of during it. [*]No longer showing a popup that a new game started. (Because it's obvious.) [/list] [b]Localization[/b] [list] [*]More content added to the Arabic localization. [/list] [b]Balancing[/b] [list] [*]Terrain types now have a stronger impact on takeover costs. (All modifiers doubled.) [/list] [b]Scenarios[/b] [list] [*]The 1700 Jesuit Order state now correctly respawns in South America instead of France. [*]Added Atlantis as an alternative country. [*]Corrected the Demonym of Hejaz to Hejazi. [/list] [b]Optimization[/b] [list] [*]Places are no longer accidentally selected when trying to drag. [*]terrain shader allows for direct texture application [*]added elevation data for Asian places with A [/list]