Hello and welcome to the first post in the occasional devlog series! It's been over a month since the reveal of Jump Adventures, and I would like to thank everyone for the compliments, but most importantly, for all the constructive criticism that I received. Your input is incredibly important in making sure that the game is as enjoyable and polished as it can be on release! Anyway, a lot has changed since that reveal trailer. Let's take a look at what's been cooking under the hood! [h2]Customization[/h2] Starting off with something more exciting: [i]Customization[/i]! [img]https://clan.cloudflare.steamstatic.com/images//43291328/b0b8170908ff328f9d5cd3dc316b8bc2e792a3fe.png[/img] Keep in mind that the UI is a work in progress draft. The final revision will have more customization options and will receive general improvements. For now, it's extremely barebones, with the focus on testing the functionality instead of getting the most polished result. [h2]Unlock system[/h2] [img]https://clan.cloudflare.steamstatic.com/images//43291328/b7989817893d23e02722a6e5454bd9b0601ce154.png[/img] The customization heavily relies on a brand new unlock system, designed in a general-purposed way, allowing me to not only make skins and colors locked behind certain conditions, but also things like level sections, and so on. [h2]Closing words[/h2] That is everything I can share at the moment. Well, at least until I have something for a more spectacular form. So far, the development is going as planned, so it shouldn't take long for more exciting news. Meanwhile, stay tuned for more updates! Until next time, Daniel.