[April Fools 2023] The Next Era of Jump Adventures
Author: Applecat,
published 1 year ago,
Introducing Jump Adventures 2: the largest technical leap for the familiar formula.
[h1]Leveling up The Worlds[/h1]
Jump Adventures 2 was built from the ground up on the new [b]Godot 5[/b] engine and its [i]2D pixel-by-pixel sprite raytracing renderer[/i]™ based on [b]DirectX 13[/b], opening doors for numerous physically-based visual enhancements like [i]Bloom[/i], [i]Lens Flare[/i], and ultra bleeding edge mesh-based trails to the table.
[img]https://clan.cloudflare.steamstatic.com/images//43291328/df8ca0dfc22ae805512e2c3fc3602f7c7accc25b.png[/img]
[h1]Game Changer[/h1]
New foundation also brings new opportunities, such as voxel-based effects that interact dynamically with the environment.
No matter how you jump your jump or slide your slide: the end result will always stay convincing.
[img]https://clan.cloudflare.steamstatic.com/images//43291328/9c081b4c03b6572a4bedafbbb54af5b1503d1348.png[/img]
[h1]Realistic Audio[/h1]
All sound effects were authored from scratch to take advantage of the new realistic raytraced audio engine.
Jumping and sliding was never so immersive before.
[img]https://clan.cloudflare.steamstatic.com/images//43291328/96d063e834fba518cbfeb5bfd6a015b035968c28.png[/img]
[h1]There's More to Come[/h1]
Jump Adventures 2 will be available as an invite-only early access beta in Q1 2024 to iron out major issues before the full public release by the end of the next year, and I can't wait to share more with you in the coming months.
[img]https://clan.cloudflare.steamstatic.com/images//43291328/e04a12274bd04d82a67db500bb045529c89c1b85.png[/img]
[i]Happy April Fools![/i]