Introducing Jump Adventures 2: the largest technical leap for the familiar formula. [h1]Leveling up The Worlds[/h1] Jump Adventures 2 was built from the ground up on the new [b]Godot 5[/b] engine and its [i]2D pixel-by-pixel sprite raytracing renderer[/i]™ based on [b]DirectX 13[/b], opening doors for numerous physically-based visual enhancements like [i]Bloom[/i], [i]Lens Flare[/i], and ultra bleeding edge mesh-based trails to the table. [img]https://clan.cloudflare.steamstatic.com/images//43291328/df8ca0dfc22ae805512e2c3fc3602f7c7accc25b.png[/img] [h1]Game Changer[/h1] New foundation also brings new opportunities, such as voxel-based effects that interact dynamically with the environment. No matter how you jump your jump or slide your slide: the end result will always stay convincing. [img]https://clan.cloudflare.steamstatic.com/images//43291328/9c081b4c03b6572a4bedafbbb54af5b1503d1348.png[/img] [h1]Realistic Audio[/h1] All sound effects were authored from scratch to take advantage of the new realistic raytraced audio engine. Jumping and sliding was never so immersive before. [img]https://clan.cloudflare.steamstatic.com/images//43291328/96d063e834fba518cbfeb5bfd6a015b035968c28.png[/img] [h1]There's More to Come[/h1] Jump Adventures 2 will be available as an invite-only early access beta in Q1 2024 to iron out major issues before the full public release by the end of the next year, and I can't wait to share more with you in the coming months. [img]https://clan.cloudflare.steamstatic.com/images//43291328/e04a12274bd04d82a67db500bb045529c89c1b85.png[/img] [i]Happy April Fools![/i]