Howdy howdy, it's time for another weekly update to the streets of Rockhaven and a preview of yet another facet of what's coming in Chapter One. Time to tuck in: [b]New Ambient Vendor: Pronto Coffee Stall[/b] [img]https://clan.cloudflare.steamstatic.com/images//42822923/cf01a5ca32a7b1e452f880e60d4a3a58c3dd0ed3.png[/img] Drinking coffee to improve your max Stamina's pretty useful in Rockhaven, and prior to this update, you had to repeatedly get over to the Pronto Coffee shop to take advantage of the item (or pickpocket one from a cop) Pronto Coffee makers will now spawn randomly around the city, allowing you to get a fix without the inconvenience. Bottoms up. [b]ATM improvements[/b] [img]https://clan.cloudflare.steamstatic.com/images//42822923/0dd7cfbea540ee1372794300451a38c4cc3f97ad.gif[/img] Thanks to feedback from the community, the ATM's had some work done to improve how it feels and functions to interact with the various features, including a new soundscape and animations when you upgrade your card level. [b]New Clothing [/b] [img]https://clan.cloudflare.steamstatic.com/images//42822923/c2cb049422a9e26df064d2b69ed41d1dc8f29d73.png[/img] Steezy and Misery get a few more drops this week, including: Misery 3X Pairs of Skinny Jeans available in Mudbucket, TheYorker and Sunset colors. Steezy Steezy 680Ti Shoes in Mudbucket Steezy Hoodie in Ragged Green Steezy Sweat Pants in Dreary Blue [b]New Prop Hunt Zone[/b] [img]https://clan.cloudflare.steamstatic.com/images//42822923/6bfbd248e8c374b45164124b65ef6fa59705f420.png[/img] "The Old Conk'e Factory" has been added to the Prop Hunt location. Swerve in and out of the factory, jump from rooftops and pipes, while the Hunter can use the water cannon to get up to the roofing for a better overview of the area. [b]UI Improvements [/b] [img]https://clan.cloudflare.steamstatic.com/images//42822923/c41f69c70b9190de2911c92bd5525b80d50ea225.png[/img] Continued work is being done on the UI/UX elements of the game. A gold trim around the currently selected item/app makes it in this week, among smaller fixes and improvements throughout the game. [b]Other Additions/Bug Fixes: [/b] - New Ambient Music added, previous tracks mixed to be at a consistent volume - Fixed an Australian Spy Balloon being unattainable - Made AI that spawn from a spawner right in front of the player have an easier time deciding to fight them - Phone now closes automatically when opening the pause menu - Phone now auto hides when teleporting to game events and various other ingame activities - Fixed clients stuck in sitting pose when car they are driving explodes - Location pin added to Green Island Bounty office - Fixed clients not seeing radio toggle in vehicle hud - Fixed phone activing on space (jump) when having your phone open when joining a crookbook game - Fixed prop hunt letting spectators join game when round starts - Fixed Crookbook music being too quiet at the start of round [b]Chapter One Update: [/b] We're still hard at work on the various aspects of Chapter One, and it's shaping up to be an exciting time in Rockhaven. We've previously shown off the new Crookbook Game, [url=https://store.steampowered.com/news/app/1415220/view/3692437468678662303?l=english]Gorb Rush[/url], our intent for your Tenants, now called [url=https://store.steampowered.com/news/app/1415220/view/3692437468678662303?l=english]"Homies"[/url] and Chapter One's main villain, [url=https://store.steampowered.com/news/app/1415220/view/3692437468657641578?l=english]Maude[/url]. Today we're going to take a wee glimpse at one of the new features in Chapter One: [b]Open World Puzzles[/b] One of the new mission chains in Chapter One will feature an ominous self-obsessed enigma, who's left all sorts of contraptions and treasure throughout Rockhaven, with the intention of finding someone with the intellect capable of solving all of their trials and tests, while offering a hefty reward for doing so. While exploring Rockhaven, you'll inevitably find a huge swath of these trials and puzzles and you can engage with them at your own pace. These will be varied in scope and difficulty to solve, with some as easy as pulling a lever, while others require you to operate cranes and other more elaborate systems within the city. [img]https://clan.cloudflare.steamstatic.com/images//42822923/6a295f95324644a08f3e5db0069d5c4d30bd7708.gif[/img] [i]Some trials are as easy as parking a car in a designated area to unlock the capsule nearby[/i] [img]https://clan.cloudflare.steamstatic.com/images//42822923/60cf6be29c60b638191252c70c035b635713e153.gif[/img] [i]Other puzzles require a bit of platforming or creative item use to find[/i] [img]https://clan.cloudflare.steamstatic.com/images//42822923/9622f6faa9d45b58cc827c337ddb79cadd00d8d4.gif[/img] [i]Puzzles are often hidden in plain sight[/i] [img]https://clan.cloudflare.steamstatic.com/images//42822923/97e9ddc878761ab093b55498af69e2b9b6bbb2d0.gif[/img] [i]And some require complex co-operation or operation of mechanics like Crane driving[/i] These open world trials are yet another way we're hoping to add interest to the city of Rockhaven, and we hope you and your friends enjoy scoping them out, and deliberating how to solve them. Chapter One's shaping up, and we're looking forward to showing off some of the Takeover mission and new business soon. Cheers everyone!