Howdy everyone. Another week, another update, let's tuck in: [b]New Store: Misery[/b] [img]https://clan.cloudflare.steamstatic.com/images//42822923/913ad87f7a4f4ed482ece2935a4109ce7c7e844d.png[/img] Travel to North Beach and you'll find Rockhavens latest apparel store, Misery. Misery will stock emo, goth and alternative styles going forward, and debuts its collection with some fun pieces. [b]New Clothes[/b] [img]https://clan.cloudflare.steamstatic.com/images//42822923/8a1fe279d8466f45daca52627424b43ab1625760.png[/img] Some new clothes drop at various locations. Some highlights include the Onesie collection at Party Palace, as well as some sharper apparel dropping at Misery, including Suit Jacket and pants, Goth Skirt & Shirt and the Frilled Jacket. [b]New Property: Old Motel Room[/b] [img]https://clan.cloudflare.steamstatic.com/images//42822923/6649440adc97162708e9334b1bd26a7772932caa.png[/img] Also situated in North Beach is another property for purchase, the "Old Motel Room". You'll purchase the bottom floor of a long since abandoned Motel, conveniently located right next to the beach and the Misery outlet. The floor plan is generous and will allow you to spam broken microwaves all over the place. [b]Accolade Overhaul [/b] [img]https://clan.cloudflare.steamstatic.com/images//42822923/f86db25dfb20c24e9bfc03f7122e47208acc9500.png[/img] The Weiner app gets some much needed love this week. Not only will accolade badges visually fill based on the progress you've made toward them, you'll now notice a tally at the top of the application. Each accolade is worth a certain amount of points, and as you pass thresholds, you'll unlock rewards. Some of the more notable rewards include your very own wearable Hot Dog Suit, as well as a placeable Weiner trophy via AsbestOS. Additionally, some accolades bestow their own rewards, such as Popper III, which'll reward you with the Australian Spy Balloon Hat. [b]Bug Fixes[/b] - Further work on teleporting players to appropriate locations if they go out of bounds/fall through map - Fixed collision on some assets that were impeding movement - Fixed some Police behaviours not working as intended (Further work to do on this) - Fixed some debug visualisations on properties that weren't intended to be seen - Cleaned up some overlapping assets We're still cranking away on Chapter One, and hope to fill you in on our progress in next weeks post! Cheers everyone!