Happy Monday, A wee hotfix inbound to improve a few things: [b]Gorb[/b] The Gorb will now interact with and push over physics items [b]Save/Load[/b] Updated text in the options menu to better reflect what's being saved. To elaborate here, a currently active mission progress isn't saved, and is considered a mission failed when quitting the game halfway through. Everything else is saved correctly. We will investigate check-pointing for longer missions in future hotfixes. [b]Controller[/b] Connected controllers will no longer vibrate when using mouse and keyboard [b]City[/b] More buildings/assets in the city have had a performance overhaul. We expect this to give minor performance improvements. This is an ongoing process. [b]Missions[/b] - Pat the Dog can no longer be knocked out before talking to him in PD1 - Pat's Dog Pack in PD2 should now attack the player immediately after talking to Pat [b]Bugfixes[/b] - A fix for Police not being able to see players when they're inside a vehicle, or Gorb - Fixed being unable to add items to Vault even if there's a stack of identical items that could receive it - Slimeway Sign should no longer appear in inventory if not on Shelley's repeatable quest - Added backup Location Markers to properties [b]Extra Note[/b] An extra note for folks experiencing DXGI crashes - we're aware of this issue, and are steadily solving it on various hardware configurations. We have a few ideas about what could be causing this, and will continue investigating various fixes throughout the week. If you're experiencing this issue, please let us know as to further isolate the issue. Thanks!