[i]This update lays all the final framework in terms of polishing, rebalancing, bug-fixing, and early-game mechanic tweaks needed to confidently push forward with new content[/i] [h3]NEW:[/h3] - **Save Backups, Local Auto-Saves, Steam Cloud Saves** - Added multiple new recipes using Isle 2 resources - Isle 2 workshop can be unlocked - Islue 2 Excursion is completable, unlocks several more story beats - Added placeholder for new mechanic: 'The Refinery' - [EXPERIMENTAL] Added characters to the 'village construction' tab - Added 2 more songs that were accidentally left out: 'Sky Garden' and 'All Who Are Weary' - Settings window now shows total playtime on save - The map on expeditions now updates as you progress - Hunters weapons now appear on their backs [Some placeholder art still present] - Hunters need a longer recovery if they fainted in battle - will be tied to the Ward - Fainted hunters will not be able to go on quests until their HP is above 0 - More Village Construction upgrades (2 Workshop upgrades, 1 Farm upgrade) - New Setting that allows you to choose the minimum strength tool your hunters can auto-equip - Certain text-boxes now explain why they've triggered [h3]CHANGES:[/h3] - Changed some village upgrade text that was outdated - Changed song name 'Under the Maple Leaves' to 'Foraging for Mushrooms' - Auto-equip tools works while the Hunters are resting to be more intuitive - Shattered Coast percentages now add to 100% instead of 80% (oops) - Red text in the Village Construction tab no longer looks horrible - Remedy upgrades only show once the Amalgam table is built - 'Steading' renamed to 'Garden' - Village Construction UI revamped - Malig-zome not listed as a seed since it cannot be planted - Added a category to the inventory for construction materials - 'Ice Herb' now called 'Alough' and is used in Soothing Clump instead of Moss - Updated some of Drai's dialogue to segue into the watchtower - Watchtower is slightly cheaper [h3]FIXES:[/h3] - Removed song 'Untitled 2', which was a duplicated of 'Foraging for Mushrooms' - The Village Construction floor no longer moves the wrong way when changing buildings - Village Construction tab no longer unlocks with the village - Illid now moves to the farm when it's unlocked - The text box no longer sometimes types out whole lines at once instead of letter-by-letter - The Village Construction preview layers better, won't appear above things it shouldn't - Watchtower unlock now shows without a refresh - Boats no longer need a refresh to work - Numbers show correctly when manually equipping Hunters' tools on Isle 2