The familiarity system is now implemented, and Hunters will get stronger against monsters the more they fight them. This is seen through badges they gain during hunts, with specific stat boosts available to be seen once the Library is built! Oh, and Sticks have been majorly buffed. Expect a sweeping late-game rebalance, but the early-game should feel a lot better, especially now that Hunters can auto-equip tools starting at Level 3. Looking forward: Steam Achievements are in the works, with a couple in code already but non-functional. Dark mode will also be made even darker, but didn't make it into this patch. Also, the 2nd Island will stop being a dead-end very soon. NEW: - Hunters get badges based on their familiarity with a monster, shown while on a quest (this is tied into the rank shown in the Library) - Hunter familiarity with a monster now affects how often they dodge that monster's attacks and how often they hit the monster, + some other bonuses - Hunter tracking familiarity increases how quickly they can track monsters based on how much they've tracked it before NEW QOL: - Hunters can now auto-equip tools from Level 3 (this is overriden by Quest auto-equip selections if active) CHANGES: - Further buffed stick drops in locale 1 - Health Regen Hunter milestone moved from level 2 to level 3 - Combat Familiarity has a much higher cap - Changed the title of Objective 17 from 'eclectic' to 'eccentric' - Made it clearer why you sometimes couldn't upgrade hunter pouches, both dynamically and with a note - Slightly nerfed default chance to hit the monsters, since it's significantly buffed over time by the new familiarity system - Same as above but to the hunter's chance to dodge a monster's attacks - Library now displays a tooltip when you hover over a hunter - Changed the arbitrary '25%' on the library tab to something more mysterious FIXES: - Removed a rogue
tag from an objective - Meera now [actually] moves to the library - The first objective now shows in the diary - Added a missing apostrophe - Can no longer click on Hunters in the library to change Monster tabs - Fixed 2 issues that could cause saves to load infinitely