0.2.4 - The Journey Back
Author: Josayah @ lonelyfrontier,
published 1 month ago,
This update mainly sets the groundwork for dividing content between Isles, hence the major delay as a lot of the backend was reworked. The main focus was getting the Isle 2 story started, and allowing players to revisit the first Isle after they departed. More content soon!
Also of note: due to the incredible sporadic nature of my full-time position, I will be retiring the months labels from the roadmap. The focuses, passion, and drive are the same as they were, but I am unable to hold myself to a timetable currently, and would prefer to only make promises I know I can keep moving forward!
NEW:
- Isle 2 Story implemented!
- Dynamic menu that updates with your progress
- Two-person dialogue system
- Village upgrades implemented on Isle 2
- Credits
- Added a dynamic map of the island to the Expeditions page (currently *VERY* WIP, and only for Isle 1)
- Can finally return to Isle 1 after leaving
- Added Objectives 19 - 22
- Added Some new Recipes for Tool Upgrades
CHANGES:
- Combat familiarity system is less punishing at the beginning and rebalanced
- Longlin should be more consistent with ideal armor early on due to this change
- Upped the resolution of the Hunt animations by 4x, so they should look less pixelated
- Increased some stick/stoon cost for the first armor set
- Added some missing item descriptions
- All characters are now a more appropriate relative size
FIXES:
- Hunters gain their familiarity badge without needing a refresh (visual bug only)
- Fixed a slightly transparent tab
- Slughide drops now add up to 100%
- Dialogue events now cover the whole UI instead of the current tab
- Fixed a bug where automated quests could stay active
- The boat now appropriately disappears when it should
- Hunters now successfully return from excursions