This update mainly sets the groundwork for dividing content between Isles, hence the major delay as a lot of the backend was reworked. The main focus was getting the Isle 2 story started, and allowing players to revisit the first Isle after they departed. More content soon! Also of note: due to the incredible sporadic nature of my full-time position, I will be retiring the months labels from the roadmap. The focuses, passion, and drive are the same as they were, but I am unable to hold myself to a timetable currently, and would prefer to only make promises I know I can keep moving forward! NEW: - Isle 2 Story implemented! - Dynamic menu that updates with your progress - Two-person dialogue system - Village upgrades implemented on Isle 2 - Credits - Added a dynamic map of the island to the Expeditions page (currently *VERY* WIP, and only for Isle 1) - Can finally return to Isle 1 after leaving - Added Objectives 19 - 22 - Added Some new Recipes for Tool Upgrades CHANGES: - Combat familiarity system is less punishing at the beginning and rebalanced - Longlin should be more consistent with ideal armor early on due to this change - Upped the resolution of the Hunt animations by 4x, so they should look less pixelated - Increased some stick/stoon cost for the first armor set - Added some missing item descriptions - All characters are now a more appropriate relative size FIXES: - Hunters gain their familiarity badge without needing a refresh (visual bug only) - Fixed a slightly transparent tab - Slughide drops now add up to 100% - Dialogue events now cover the whole UI instead of the current tab - Fixed a bug where automated quests could stay active - The boat now appropriately disappears when it should - Hunters now successfully return from excursions